Releases: 4ian/GDevelop
Releases · 4ian/GDevelop
GDevelop 4.0.85
- Huge internal changes to have multi-language support ("Unicode") in games.
- New AdMob object, that can be used to display ad banners (or interstitial screens) in HTML5 games exported to iOS/Android with Intel XDK.
- Automatisms are now called Behaviors for objects (more intuitive and easier to understand).
- New scene stacking feature: a new action allows to pause the current scene and launch a new one. You can then go back to the previous one with another action. This makes it easy to create a pause menu, a RPG combat system, rooms/building that you enter from a map...
- Improved export of HTML5 games to Cordova/Intel XDK.
- New editor for text objects
- Add "Save as a folder project": projects can be saved with scenes, external events and external layouts stored in a different file for each. This makes it easier to collaborate on a game as a team.
- Hold Shift in scene editor to resize object while keeping its aspect ratio.
- Hold Shift in scene editor to rotate an object in increments.
- "Snap to grid" now snaps objects when resizing them in scene editor.
- Improvements on TileMap objects, including a reduced memory consumption for large maps.
- Improvements for HDPI ("retina") screens.
- Several bugfixes for pathfinding that should now work properly in all cases.
- Fixed search not working in the objects editor.
- Fixed extra border condition of Destroy Outside Behavior.
- New PIXI Particles advanced Javascript demo.
- Fixed objects from hidden layers could still be selected and moved in scene editor
- Internal code cleaning and improvements.
- Fixes for Mac OS X in the scene editor.
- Removed compilation of native games to a single file executable (was too unstable and prone to antivirus blocking).
- Add support for horizontal mouse wheel in the scene editor.
- Various bug fixes
Thanks to @victorlevasseur for his awesome work on Unicode support and other big internal tasks!
GDevelop 3.6.84
- Fix crash when editing newly created TileMap objects on Windows
- Fix HTML5 games not loading when more than one image was refering to the same file.
GDevelop 3.6.83
- Fix crash when using light objects on Windows
GDevelop 3.6.82
- Update translations to their latest versions from https://crowdin.com/project/gdevelop
GDevelop 3.6.81
- New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
- New 'Pick nearest object' condition
- New condition to check if a mouse button is released
- New condition to check if a key is released
- New sound system for HTML5 with huge performance improvements
- Update rendering engine of HTML5 (Pixi.js) for improved performances
- New "Advanced 3D tower" technical demo
- Add Backspace as an alternative to Delete key shortcut in most editors
- Fixed the high cpu usage when switching to the event editor on Linux
- Fixed images insertion order when adding multiple picture to an animation
- Fixed sprite global color action for HTML5 games
- Fixed scale factor of Sprite objects being negative when object is flipped
- Fixed pathfinding not working for native games
- Updated titles of some editors to make them more consistent
- Fixed crash with tilemap and large tilesets
- Fixed some GTK3 glitches
- Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games
GDevelop 3.6.80
Fixed regression from latest version that prevented native games from being properly compiled on Linux.
Optimized platformer engine for HTML5 games: The engine is up to 50% faster.
GDevelop 3.6.79
- Added German and Portuguese translations (still unfinished, about half of the software is translated: help us on https://crowdin.com/project/gdevelop)
- Full support of multitouch for HTML5 games. Use it simply with the "Cursor/touch is on object" condition, or create custom logics with advanced multitouch conditions.
- Added actions to change animation speed.
- Added CurrentSceneName() expression to get the name of the scene.
- Fixed ToJSON expression not handling quotes properly.
- Added previews of images to some "open file" dialogs.
- Fixed crash with large tilemaps
- Added Slot machine example (thanks to Erdo)
- Added multitouch example
- Minor User Interface improvements.
- Internal work to support Mac OS X.
GDevelop 3.6.78
Fixed crash when launching preview with native games.
GDevelop 3.6.77
- Added Shape Painter objects for HTML5 games (already available for native games).
- Added Panel Sprite ("9-patch") objects for HTML5 games (already available for native games).
- Added Text entry objects for HTML5 games (already available for native games).
- Added support for "Change global color" action for Sprite objects in HTML5 games.
- Added LastPressedKey() expression to get the name of the latest pressed key.
- Fixed hitboxes of Tiled Sprite and Text objects not always properly updated on HTML5 games.
- Ensure that platformer objects are able to jump after being stuck into an obstacle.
- HTML5 games are now fullscreen by default.
- Fixed crashes with extensions (like LinkedObjects) due to an internal error in the game engine.
- Auto complete automatism name when editing a condition or action and clicking on the button next to the parameter field.
- Updated Pixi.js, the HTML5 rendering engine used by GDevelop, to the latest version.
- Disable ribbon buttons in the Scene tab according to the scene editor state (preview or edition).
- Translations are now made using Crowdin.com: https://crowdin.com/project/gdevelop (Any help is welcome! :D).
Note: this version has a bug making it unstable, download version 3.6.78 instead.
GDevelop 3.6.76
- Improved object editor: objects can be dragged to groups, the content of a group is now displayed in the list, global objects and groups are now shown in bold.
- Reworked the window to select a condition or an action to be more simple and clear.
- Added the Event Store: Browse the events templates made by users from GDevApp.com, customize and insert them in your game. And double click on a template inserted in your game to edit it even after its insertion.
- Added Event Groups, that can be used to organize events.
- Added experimental support for Javascript events, for HTML5 games (see examples).
- Added support for saving (and loading) games to JSON files.
- New start page, and fixed bad alignment on Ubuntu.
- Fixed severe memory leaks when loading textures.
- Changed the middle click behavior: the middle button must be kept pressed to move in the scene editor.
- Platformer characters are pushed out of platforms if stuck inside.
- Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
- Various fixes and performance improvements for Tile Map objects.
- Added optional offset for the grid in the scene editor.
- Fixed bad cursor shown on Ubuntu in the scene editor.
- Fixed condition testing for the visibilty of a layer.
- Changed titles of some mouse related conditions to highlight the support of touchscreens.
- Added ScreenWidth and ScreenHeight expressions for HTML5 games.
- Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
- Ensure that when multiple images are added to a sprite object on Ubuntu, the insertion is made in alphabetical order.
- Fixed syntax highlighting in the events editor.
- Various minor fixes and improvements.
- Switched from LGPL to MIT license for most codebase. Enjoy!