Skip to content

zak-grumbles/terrain-gen

Repository files navigation

terrain-gen

Procedural terrain generation using the Marching Cubes Algorith, OpenGL, and C++

UI built using QT

About

This started more years ago than I'd like to admit as a final project for my graphics class. The original version (v1.0) was implemented using immediate mode OpenGL and without shaders. This version has been re-implemented in the QT framework using shaders and more modern OpenGL.

The generation at this point is still single-threaded, so increasing your grid size will cause huge increases in generation time. There are plans to make this much faster in the future.

Screenshots

screenshot

Libraries Used

About

Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages