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Course: ENPM661 - Planning for Autonomous Robots

Dijkstra Algorithm - Path Planning [Pygame]

Python Libraries used - numpy, pygame, heapq, time

  1. Run the single python file given

  2. Input valid x,y coordinates of start and goal node -> Consider inputting in terms of index

  3. Dijkstra algorithm is implemented and a pygame window will open up showing the nodes explored and optimal path

Clearance of 5 is given, however, input of 5 is considered since, pygame considers 0 to 4 as 5 units

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Implementation of dijkstra planning algorithm in Pygame

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