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Chess Vision Assistant A Real-Time Chess Analysis Tool Built with Computer Vision and AI GitHub Repo: github.com/yourusername/chess-vision-assistant

🔍 The Problem When analyzing online chess games, I wanted instant Stockfish-level feedback without manually entering moves. Existing solutions either required:

Platform-specific APIs

Manual move entry

Didn't work across different chess sites

I set out to build a universal solution that could "watch" any digital chessboard and provide real-time analysis.

💡 The Solution I created a desktop application that:

Captures the chessboard from screen

Recognizes pieces using computer vision

Analyzes positions with Stockfish

Displays best moves visually

All in real-time as you play!

🛠️ Technical Implementation Computer Vision System Piece Recognition: Template matching with OpenCV/PyAutoGUI

Noise Reduction: Custom thresholding to handle imperfect matches

FEN Generation: Converts visual board to chess notation

python Copy def board_to_fen(piece_locations): # Converts detected pieces to standard FEN notation fen = [] for row in range(8): empty = 0 for col in range(8): # Detection logic here... if piece_found: if empty: fen.append(str(empty)) fen.append(piece_code) empty = 0 else: empty += 1 if empty: fen.append(str(empty)) if row < 7: fen.append('/') return ''.join(fen) + ' w KQkq - 0 1' Chess Engine Integration Stockfish Wrapper: Custom Python interface with memoization

Multi-threaded Analysis: Non-blocking UI during engine calculation

Evaluation Metrics: Displays score and best continuation

Desktop Application Tkinter GUI: Custom widgets for board display

SVG Rendering: Uses chess.svg + Cairo for board visualization

Auto-Update System: Continuously monitors game state

🚀 Key Features Works with any chess site/platform

No manual move entry required

Adjustable analysis depth

Save positions to study later

🧠 Skills Demonstrated Computer Vision

OpenCV template matching

Image processing (PIL, ImageGrab)

Screen capture and analysis

Chess Programming

Stockfish integration

FEN/PGN handling

Board state analysis

Software Engineering

Threaded application design

Performance optimization (memoization, caching)

Cross-platform GUI development

📈 Performance Optimizations Memoization - Cache engine results for identical positions

Multi-threading - Keep UI responsive during analysis

Selective Updates - Only re-analyze when board changes

🔮 Future Improvements

Implement neural network for piece recognition

Add game history and opening database

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