A game developed for Global Game Jam Hong Kong 2025, exploring AI-assisted solo game development.
在這款獨特的文字輸入遊戲中,玩家扮演一根掉入海中的火柴,必須透過輸入與主題相關的關鍵字來保護自己。火柴會召喚原本要販賣的女孩們,運用她們的夢想之力來對抗海中的威脅。
- 文字輸入戰鬥: 輸入與主題相關的關鍵字來增強夢想之力
- 時間限制: 每個關卡都有固定的時間限制
- 連擊系統: 快速輸入可以提高獎勵倍數
- 主題探索: 每個關卡會隨機選擇一個女孩的夢想主題
- 能量對決: 在時限結束時比較夢想之力與敵人的強度
This project serves as an experiment in AI-assisted game development for solo developers. The development process leverages:
- AI Code Generation: Using AI (Claude) to generate initial code structure and implementations
- AI Design Assistance: Utilizing AI to brainstorm and refine game mechanics
- AI Documentation: Generating and maintaining documentation with AI assistance
- Explore AI Tools: Test the effectiveness of AI assistance in game development
- Rapid Prototyping: Use AI to quickly iterate on ideas and implementations
- Documentation: Maintain clear documentation of both the game and the AI-assisted development process
- Best Practices: Leverage AI to suggest and implement gaming industry best practices
- HTML5 Canvas
- JavaScript (Vanilla)
- AI Development Assistant (Claude)
- Clone the repository
- Open
index.html
in a web browser
This game is being developed as a solo project with AI assistance. The development workflow includes:
- Design discussions with AI
- AI-generated code structure and implementations
- Human review and modification
- AI-assisted debugging and optimization
- Documentation generation and maintenance
- AI doesn't know import requires script type=module
- AI knows Canvas API much better than framework like Phaser
- AI doesn't make build system importing libraries
- AI doesn't setup typescript build system for you when using ts
- In editor chat (Cursor/Copilot) by now is easier to use than Copilot Workspace
Developed by William Chong with assistance from Claude AI for Global Game Jam Hong Kong 2025.