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Camera Controls
Will edited this page May 30, 2025
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- Press ` to enable Free-Camera mode.
- Press ` or ESC to disable camera in any mode.
- Press W [Forward] /A [Left] / S [Backward] / D [Right] keys to move horizontally.
- Press PgUp [Up] / PgDn [Down] to move vertically.
- Hold down CapsLock to speed up the movement.
- In Free-Camera mode, these controls change the position of the camera.
- In Follow and Walk-Through mode, these controls change the offset of the target view.
Move the mouse to rotate camera. (while the cursor is hidden) You can also use the arrow keys to adjust rotation precisely.
Use scroll wheel to zoom in/out.
The action actually changes the FOV(field of view) [Options Panel > Camera Options > Camera Controls] of the camera.
Press - or click the Mouse Middle button to reset the camera to its default setting.
Free-Camera Mode
- Only the FOV is reset.
Follow and Walk-Through Mode
- Press \ to save the current camera settings (position offset and rotation) as the type setting.
Each type of vehicle/human has its own type setting.
If No Type setting is Set:
- Position: Initial position with no offset.
- Rotation: Horizontally to the front.
- Zooming: Initial FOV.
If a Type setting is Set:
- Position: Initial position with the offset defined in the type setting.
- Rotation: Direction specified in the type setting.
- Zooming: Initial FOV.
Press and hold Tab to toggle cursor visibility (show/hide the cursor).
- hidden: rotate camera
- shown: interact with UI
By default, cursor is hidden. [Options Panel > Camera Options > Free-Camera Mode Options / Follow Mode Options]
- Click Mouse Secondary button to switch following target.
while in Walk-Through mode with the manual target switch option [Main Panel] enabled.
- Click Mouse Middle button to reset the camera back to default setting.
- Wiki may not be updated frequently and not match the latest version.
- Any text referring to key mappings refers to the default settings. Feel free to adjust these settings in the Options Panel > Key Mappings.
- The naming of mod features, and other related terms, are based on English. If you are using a translator, please pay attention to the difference from in-game text.