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labvirtualreality

This repository contains my “Laboratorio Realtà Virtuale e Aumentata 1” course final project

Overview

The goal of the course was to recreate a virtual environment by modeling and rendering a given reference image using Blender and Unity. The project focused on 3D modeling, scene composition, lighting, and rendering techniques.

Contents

  • 📄 progetto iniziale.png – The reference image provided by the professor. The entire 3D environment was built based on this visual target.

  • 📁 images/ – A collection of screenshots taken during the development process, used in the final presentation to show progress and technical decisions.

  • 📁 blender/ – Contains the stanza.blend file, which includes all 3D models of the room, such as furniture, materials, and lighting setup. This scene was exported to Unity for further development.

  • 📁 unity/ – Unity project folder (excluding the Library directory) that contains the full setup of the virtual environment. It also includes a custom script for managing light toggling within the scene.

  • 📄 Progetto Lab. Realtà Virtuale e Aumentata.pdf – Final presentation documenting the entire development process. It covers:

    • Analysis of the reference image
    • 3D modeling workflow in Blender
    • Export and setup in Unity
    • Challenges encountered and how they were solved
    • Screenshots and results of the final rendered environment

Purpose

This repository showcases the hands-on experience acquired during the Laboratorio Realtà Virtuale course, particularly focusing on practical skills in 3D asset creation, scene layout, and cross-platform integration between Blender and Unity.

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This repository contains my “Laboratorio Realtà Virtuale e Aumentata 1” course final project

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