This repository contains my “Laboratorio Realtà Virtuale e Aumentata 1” course final project
The goal of the course was to recreate a virtual environment by modeling and rendering a given reference image using Blender and Unity. The project focused on 3D modeling, scene composition, lighting, and rendering techniques.
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progetto iniziale.png
– The reference image provided by the professor. The entire 3D environment was built based on this visual target. -
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images/
– A collection of screenshots taken during the development process, used in the final presentation to show progress and technical decisions. -
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blender/
– Contains thestanza.blend
file, which includes all 3D models of the room, such as furniture, materials, and lighting setup. This scene was exported to Unity for further development. -
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unity/
– Unity project folder (excluding theLibrary
directory) that contains the full setup of the virtual environment. It also includes a custom script for managing light toggling within the scene. -
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Progetto Lab. Realtà Virtuale e Aumentata.pdf
– Final presentation documenting the entire development process. It covers:- Analysis of the reference image
- 3D modeling workflow in Blender
- Export and setup in Unity
- Challenges encountered and how they were solved
- Screenshots and results of the final rendered environment
This repository showcases the hands-on experience acquired during the Laboratorio Realtà Virtuale course, particularly focusing on practical skills in 3D asset creation, scene layout, and cross-platform integration between Blender and Unity.