Releases: utopia-rise/godot-kotlin-jvm
0.4.0-3.4.4
The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.
Changelog:
- 7356d37 Fix invalid comment sequence (#335)
- 84eab74 Support abstract classes (#339) (#340)
- da36ac6 chore: update module version to 0.4.0 (#331)
- 4c38a90 Update IDE plugin and define a more lenient supported max version (#333)
- d2be9c1 Update kotlin version to
1.7.10
(#334) - cbdb5f2 Update project; kotlin version to
1.7.0
, shadowJar to7.1.2
, kotlinPoet to1.12.0
, ksp to1.7.0-1.0.6
(#327) - 7573ef1 Fix Basis(), Basis#isOrthogonal, Basis#isEqualApprox (#330)
- 5e2fdc3 Feature/update to kotlin 1.6.21 and add deployment IJ213 intellij plugin (#324)
- 4e48098 Security: Update shadow plugin dependency to 7.1.2, in order to address CVE-2021-45105 and CVE-2021-44832 (#323)
0.3.4-3.4.4
The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.
Changelog:
- 091cec6 bugfix: register class fqdn when RegisterClass annotation has empty customName (#322)
- 67aeecc8 Bugfix/pool arrays resize engine calls (#320)
- a519eb5d chore: update to godot 3.4.4 and bump module version to 0.3.4 (#317)
- a21b0482 Add support for indexed properties in api-generator (#312)
- a43d5298 chore: update mkdocs to 1.3.0 (#316)
- fba85bb3 bugfix/enforce msvc for windows ci (#313)
0.3.3-3.4.2
0.3.2-3.4.0
0.3.1-3.4.0
0.3.0-3.4.0
The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.
Changelog:
- b4467d2 Fix godot-library publication by only including non fat jar in actual publication (#289)
- 0d9f3eb feature: register user types variant mappings (#286)
- c7a62f8 Update kotlin version to
1.6.0
(#288) - 799c1f7 Update kotlin version to
1.5.31
(#282) - 9db7c1b Feature/update to godot 3.4 (#284)
- 6086b68 Spread vararg array in call and callDeferred extentions (#279)
- 44f6ece Fix
exec
task setup (#271) - 42c2d90 Fix incorrect artifactid in manual setup instructions (#278)
- b3faaa1 Feature/update to godot 3.3.4 (#276)
- 9f7bb60 feature: Add macos arm64 check CI (#274)
- 76a37fe fix: Add safety to transfer context long to ptr conversions. (#275)
- e6fc5e7 Refactor gradle plugin (#263)
- c53a31a Update idea plugin (#268)
- a556bdf Show warning when JAVA_HOME is not defined (#261)
- ae34051 Upgrade godot version to 3.3.3-stable (#264)
- 21efcd9 Merge godot-library with godot-runtime (#251)
- 5ea086b Debugging documentation (#254)
- 5ffb1f9 Implement kotlin version checks and kotlin jvm plugin apply in our gradle plugin (#252)
- 2f431c0 Feature/graal support (#256)
- 944cad3 bugfix: windows github actions (#260)
- 31ffd50 Fix jvm type registration (#255)
- 2ceef8b Fix plugin crash on refactoring (#253)
- 197e10c Use oldest still supported LTS version of ubuntu to build linux binaries (#250)
- 82907dd Fix android build (#249)
- a5410dd Intellij Plugin: Implement registered name codeVision hint (#248)
- dbf85dc Fix generation of service file (#247)
- cf30e33 Update to kotlin
1.5.21
(#246) - 3982868 Implement KSP based entry gen (#244)
- 33f74e8 fix: Getter now calls method from parent even if getter starts with is (#241)
- 42e5259 fix pollString (#240)
0.2.0-3.3.2
0.2.0-3.3.0
The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.
Changelog:
- 9b5b571 Fix: changelog generate task was not creating build dir
- 470dbab Add fetch all to create release action for changelog
- 1c0b6e4 append --stacktrace to generateChangelog workflow for debug purpose
- 0256e38 Fix: Add tag retreiving to stable tag workflow
- 9567f79 fix: fix create release and stable tag release workflows
- 5897883 Fix: Harcode godot version in CI as it is inconsistency (#228)
- 8e6ef69 feat: Update godot kotlin version to 0.2.0 (#227)
- ad55ae9 Feature/java singleton wrapper (#223)
- ed1e7e2 Feature/embedd api generator (#222)
- 6fa0f95 Remove 0 at end of strings. (#213)
- a139fc2 Fix: Append forgotten types cases in ANY kotlin to godot conversion (#219)
- 0e6abcb GodotStatic QOL and Test (#197)
- 6ddd534 Add examples on how to install Java on Windows/Mac/Linux (#209)
- 6841bed Fix module wizard submodule handling (#196)
- 72cedb6 Add extension for ResourceLoader (#205)
- 006f006 remove cast to Object * in Variant Array set (#207)
- c8e8ccc Core type helper functions (#175)
- ba18b41 Scripts created from Godot have a package set. (#188)
- a4684db Feature/godot 3.3.0 (#174)
- 3cd71ad Fix service file generation (#191)
- 1bee833 Rename node helpers (#187)
- d3fdf6e Rework documentation (#171)
- 1760c9b Hotfix/enforce local (#173)
- fe877e4 Add ci step to mark latest version as stable (#189)
- 4e2b81e NativeBuffer is now way smaller (#164)
- b14284f Update dependencies and fix compiler warnings (#169)
- b06dd8f Update other harness projects (#168)
- f590209 True provider, enum lists and
Export
,Tool
annotations (#165) - 44fdb77 Fix reloading (#161)
- 37914fc Make gradle wrapper path configurable (#159)
- 4cd4efd Generate changelog (#158)
- 2d41153 Fix formatting of export documentation (#157)
- 026a114 Embedd entry generator (#156)
- ab5ce9a Tie plugin version to godot kotlin version and update icons (#155)
0.1.4-3.2.3
The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.