Skip to content

Releases: utopia-rise/godot-kotlin-jvm

0.4.0-3.4.4

15 Jul 20:33
7356d37
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 7356d37 Fix invalid comment sequence (#335)
  • 84eab74 Support abstract classes (#339) (#340)
  • da36ac6 chore: update module version to 0.4.0 (#331)
  • 4c38a90 Update IDE plugin and define a more lenient supported max version (#333)
  • d2be9c1 Update kotlin version to 1.7.10 (#334)
  • cbdb5f2 Update project; kotlin version to 1.7.0, shadowJar to 7.1.2, kotlinPoet to 1.12.0, ksp to 1.7.0-1.0.6 (#327)
  • 7573ef1 Fix Basis(), Basis#isOrthogonal, Basis#isEqualApprox (#330)
  • 5e2fdc3 Feature/update to kotlin 1.6.21 and add deployment IJ213 intellij plugin (#324)
  • 4e48098 Security: Update shadow plugin dependency to 7.1.2, in order to address CVE-2021-45105 and CVE-2021-44832 (#323)

0.3.4-3.4.4

03 Jun 15:47
091cec6
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 091cec6 bugfix: register class fqdn when RegisterClass annotation has empty customName (#322)
  • 67aeecc8 Bugfix/pool arrays resize engine calls (#320)
  • a519eb5d chore: update to godot 3.4.4 and bump module version to 0.3.4 (#317)
  • a21b0482 Add support for indexed properties in api-generator (#312)
  • a43d5298 chore: update mkdocs to 1.3.0 (#316)
  • fba85bb3 bugfix/enforce msvc for windows ci (#313)

0.3.3-3.4.2

14 Jan 19:03
f282f38
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.3.2-3.4.0

30 Nov 18:31
0b593d5
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 0b593d5 feature: enable to set android min api (#295)

0.3.1-3.4.0

24 Nov 08:10
bc9cb0e
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.3.0-3.4.0

18 Nov 18:01
b4467d2
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.2.0-3.3.2

31 May 14:31
88ad27e
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.2.0-3.3.0

07 May 18:38
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 9b5b571 Fix: changelog generate task was not creating build dir
  • 470dbab Add fetch all to create release action for changelog
  • 1c0b6e4 append --stacktrace to generateChangelog workflow for debug purpose
  • 0256e38 Fix: Add tag retreiving to stable tag workflow
  • 9567f79 fix: fix create release and stable tag release workflows
  • 5897883 Fix: Harcode godot version in CI as it is inconsistency (#228)
  • 8e6ef69 feat: Update godot kotlin version to 0.2.0 (#227)
  • ad55ae9 Feature/java singleton wrapper (#223)
  • ed1e7e2 Feature/embedd api generator (#222)
  • 6fa0f95 Remove 0 at end of strings. (#213)
  • a139fc2 Fix: Append forgotten types cases in ANY kotlin to godot conversion (#219)
  • 0e6abcb GodotStatic QOL and Test (#197)
  • 6ddd534 Add examples on how to install Java on Windows/Mac/Linux (#209)
  • 6841bed Fix module wizard submodule handling (#196)
  • 72cedb6 Add extension for ResourceLoader (#205)
  • 006f006 remove cast to Object * in Variant Array set (#207)
  • c8e8ccc Core type helper functions (#175)
  • ba18b41 Scripts created from Godot have a package set. (#188)
  • a4684db Feature/godot 3.3.0 (#174)
  • 3cd71ad Fix service file generation (#191)
  • 1bee833 Rename node helpers (#187)
  • d3fdf6e Rework documentation (#171)
  • 1760c9b Hotfix/enforce local (#173)
  • fe877e4 Add ci step to mark latest version as stable (#189)
  • 4e2b81e NativeBuffer is now way smaller (#164)
  • b14284f Update dependencies and fix compiler warnings (#169)
  • b06dd8f Update other harness projects (#168)
  • f590209 True provider, enum lists and Export, Tool annotations (#165)
  • 44fdb77 Fix reloading (#161)
  • 37914fc Make gradle wrapper path configurable (#159)
  • 4cd4efd Generate changelog (#158)
  • 2d41153 Fix formatting of export documentation (#157)
  • 026a114 Embedd entry generator (#156)
  • ab5ce9a Tie plugin version to godot kotlin version and update icons (#155)

0.1.4-3.2.3

19 Apr 10:01
Compare
Choose a tag to compare

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

0.1.3-3.2.3

19 Apr 08:18
07113b1
Compare
Choose a tag to compare

Don't use this release!
0.1.4 is a hotfix for this release. This release contains a wrong internal dependency and cannot build any projects!

The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.