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Add chance attribute to blockdrops. #1040
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- Add chances to item drops. - Gather wrongtool info when attribute and element. - Fix usage of wrongtool. - Fix giving incorrect experience.
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Looks good, I'm fine with this being merged. I don't know if @Pablete1234 has other opinions. |
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@twizmwazin It's not ready yet, trample and punch don't work, @iPGz was waiting for cause filters to be implemented first |
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I still see some debug messages and tests arround, so i'm labeling as WIP |
Pablete1234
reviewed
Nov 23, 2016
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| @EventHandler(priority = EventPriority.MONITOR) | ||
| public void onPlayerAnimation(PlayerInteractEvent event) { // event not triggering with right click | ||
| if (!event.isCancelled()) { |
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replace with:
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
Pugzy
commented
Nov 23, 2016
| xp.setExperience(this.experience); | ||
| } | ||
| if (this.kit != null) { | ||
| kit.apply(player, true); // should be true? forced? |
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null this true, the wise man @Pablete1234 told me to.
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I found most of these issues whilst testing #1039 so I thought I'd fix them too.
This class could do with a re-write to enable the
punchandtrampleelements in the future.chances to item drops.wrongtoolinfo when attribute and element.wrongtool.experience.Update 1:
Update 2:
generateDrops()to be used in all events.trampleandpunch.