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@tversteeg tversteeg commented Mar 29, 2024

Yet another attempt, I'm not even sure anymore if I'm making a game or just testing out different game engines...

This time I'm dogfooding the pixel-game-lib game engine, which I've recently rewritten (see a pattern there?) to use GPU based rendering instead of just pixels.

Update

The pixel-game-lib has been renamed to chuot.

tversteeg added 30 commits July 21, 2023 20:37
Split debug into multiple scenes that can be scrolled through with space.
Change all `f64` to `f32` for usage with the parry crate.
Add Axis-Aligned Bounding Rectangle (AABR) type. Add orientable Rectangle shape that can calculate it's AABR. Debug draw AABR.
Refactor constraints so they are more extensible without needing too much boilerplate. Spatial grid ignores entities outside of its bounds.
Add many profiling measurements. Fix some clippy warnings.
Using Ramer Douglas Peucker for line simplifacation and Marching Squares for finding the edges of the image.
@tversteeg tversteeg force-pushed the refactor-pixel-game-lib branch from 2fc2037 to aed5c64 Compare November 24, 2024 13:06
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