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TBQ's Resource Allocation Improvements

A mod to improve the Resources screen in Civ VII.

Features:

  • Remove all assigned resources from all settlements with the click of a button
  • Autosort Settlements
    • Capital first, then cities, finally towns
    • Within a category (city or town) sort by
      • Larger resource capacity
      • Then alphabetically by localized city name
      • Razed settlements always come last in their group
  • Keep all resource lists sorted too
  • Middle click an assigned resource to immediately unassign it from a settlement, if possible
  • Add a Show Cities toggle next to Show Towns
  • Remove settlement type ('Capital', 'City', and 'Town') appended to name. There's already an icon

Installation Instructions

  1. You can download the latest stable release at [Civfanatics](https://forums.civfanatics.com/resources/[TODO - placeholder]/)
  2. Extract to the corresponding mods folder
    • Windows: %localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods
    • MacOS: ~/Library/Application Support/Civilization VII/Mods
    • Steam Deck\Linux: ~/My Games/Sid Meier's Civilization VII/Mods/

Known Issues

  • Unassigning Resources
    • Camels are currently removed separately from other resources in a second pass during a mass unassignment because the engine refuses to remove them if there are still other resources filling the spots that were added to the city by the camel.
    • Unassigning a ton of resources may cause a short lag.

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