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BoxBattle

READ THE RAW, THAT WAY IT IS EASIER ON YOUR EYES

Game Explanation • A kill is your box destroying an enemy box. • A death is your box’s destruction. (Health of box indicated by the green bar on top of it) • A player creates a box by pressing a certain key. • The box appears where the player’s cursor is. It will auto-target enemy boxes. • There are 3 types of boxes: armored, regular, ranged, and wall. • Each takes up a certain amount of population (pop) and costs a certain amount of money • You obtain money every time the timer hits 0. o Armored: +2 population, $20 (more health, armored, slow movement) o Regular: +1 population, $10 (standard health, standard, fast movement) o Ranged: +1 population $10 (little health, ranged, medium movement) o Wall: +0 pop $10 (Prodigious health, no attack, no movement)

Quick Game • There are 4 players. • Each player tries to get 500 kills. • No bases

Standard Game • Arranged how you want it (Click on the red/green boxes to enable/disable features). • Green = enabled • Red = disabled • Game (4, 5, 48) o The number = the number of bases o Each base is a gray box with a light-gray border o Spawn a unit to capture the base or have units attack the base to capture it o Each base gives a certain amount of money per turn

Statistics Panel • T0 – number of regular • T1 – number of armored • T2 – number of ranged • Po – population of all your troops • Ki – number of kills • KV – kill value (armor = +2, ranged/regular/wall = +1) • KD – kill/death ratio • 2nd KV – kill value/death ratio • Money – total money of the player • Running – is the game running • Kill Limit – number of kills needed to win • Death Limit – number of deaths until a player loses • Spawn Limit – maximum number of troops a player can spawn • Population Limit – maximum population of total units • Time Til Salary – the time left until you get your next paycheck of money

Obstacle • When game is running, units can destroy the obstacles created. • When game is not running, units cannot destroy the obstacles created. • Health of the obstacle is determined by its size. (Minimum size is 30 by 30) • Block Obstacle – dark gray = indestructible, white – destructible • Slow Obstacle – gray = indestructible, light gray = destructible • Destructible obstacles are damaged when the unit touches it or walks on it. AI (computer) • 2 types – regular and the one for game (48) • Regular o Spawns as many troops as it can and really fast in an instance when it gets its money • Game (48) AI o Spawns Walls at open bases o Teleports whole army to attack a player after he or she controls a certain number of bases

Game Controls

Player 1 keys (red) • WASD – moves cursor • E – armored • Z – regular • R – ranged • Q – wall

Player 2 keys (yellow) • IJKL – moves cursor • N – armored • B – regular • M – ranged • O – wall

Player 3 keys (purple) • WASD – moves cursor • C – armored • X – regular • V – ranged • Y – wall

Player 4 keys (blue) • Arrow keys – moves cursor • (.) Period – armored • (/) Slash – regular • (,) Comma – ranged • (;) Semi-colon – wall

Miscellaneous keys • P – pause/start (running = true/false) • Spacebar – reset • Left-click and Drag – create block obstacle • Right-click and Drag – create slow obstacle (glitch-filled) • Simple click on an obstacle – delete obstacle

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Simple RTS Game

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