open source software for bidimensional and tridimensional remeshing
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Updated
Jul 18, 2025 - C
open source software for bidimensional and tridimensional remeshing
Multi-threaded object-oriented computational fluid dynamics (CFD) code for three-dimensional incompressible fluid flow on a regular grid with the incompressible lattice-Boltzmann method (LBM) for general lattices (D2Q9, D3Q15, D3Q19, D3Q27, ...) with A-A pattern for indexing - programmed in C++17, multi-threaded with OpenMP
Public-facing repository for SLAVV software
Visualization of the algorithms needed to solve three-dimensional knapsack problems.
Visual stimulus generator for neuroscience experiments
Fortran Code for Grid Projected Kernel Density Estimation From Multidimensional Particle Distributions
A three-dimensional, stack-based, turing complete programming language [Also an Interpreter and Visual Debugger for this language]
Lean hover component, works great for landing pages. Very catchy
Bioloc3D-Imaging (B3D-Img) is an ImageJ macro. It is one of the two components of the Bioloc3D toolset, which is designed for quantifying fluorescent profiles and their colocalization in 3D.
Decompiled sources of prisma puzzle timer graphics library.
このリポジトリは、以下のブログ記事で用いられたコードを扱います。
A raytracer engine made in C#
This is a graphical application that exploits spherical geometry to create innovative 3D graphics that simulate a cosmic galaxy.
3D rendering site using Three.js - creating lines of boxes from point A to B
Build 3D Non Max Suppression and Crop And Resize as custom operations for TensorFlow 2.2
my first attempt in a 3d engine from scratch
ModLayer is a MATLAB executable GUI, created in order to remove the burden of exporting and re-importing 3D data into MATLAB during the visualization (scrolling, zooming, and panning through two linked stacked images) and manual modification/correction of 3D data through freehand drawing directly on either of the two linked stacked images.
3d_rigid_body is a hybrid C++ and Python project for simulating and predicting 3D rigid body dynamics.
Utilities of quantum theory of (higher-form) general gauge fields
Three.js project using multiple meshes put together and unrealBloomPass post-processing
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