CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
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A simple 3-D graphics engine for Jolt JNI, based on LWJGL and OpenGL (code has New BSD license)
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Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
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Phong shading visualisation in C# (WPF)
📐A lightweight raytracer using mathematical models
Custom format created using the FBX SDK.
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Model importer & exporter
Raymarching Angular App
phong tessellation + laplacian
Playing with a 3D scan of a "car wreck".
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