Simulates knight's moves on a 5x5 chessboard using efficient data structures.
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Updated
Nov 18, 2024 - C
Simulates knight's moves on a 5x5 chessboard using efficient data structures.
This project explores graph traversal using Breadth-First Search (BFS) to find the shortest path a knight can take on a standard 8×8 chessboard. Each square is treated as a node in an implicit graph, and knight moves represent edges. The goal is to compute the minimum-move path from a starting position to a target square.
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