This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
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Updated
Nov 15, 2020 - C#
This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
Pytorch implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (Mildenhall et al., ECCV 2020 Oral, Best Paper Honorable Mention).
🔥OSN in PyTorch (ICML 2024)
Synergizing Radiance and Occupancy Fields for Live Human Performance Capture [SIGGRAPH ASIA 2023]
A numpy implementation of the paper "Image Quilting for Texture Synthesis and Transfer" (2001)
THREE.js camera for Photogrammetry
Code accompanying CVPR 2022 paper, " SOMSI: Spherical Novel View Synthesis with Soft Occlusion Multi-Sphere Images"
An experimental real-time render engine
Minimalistically refactored reference Gaussian splatting library
An implementation of "Image Quilting for Texture Synthesis and Transfer" (Elfros & Freeman, 2001)
This is the implementation of the SpaRW algorithm from the paper "Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations"
view interpolation of cubic panorama
Texture Synthesis and Transfer
This repository is used to create the documentation website for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
Deep Flow Rendering: View Synthesis via Layer-aware Reflection Flow (CGF and EGSR 2022)
Light field rendering and interpolation algorithm using computation of focus maps on GPU.
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