Bipedal Walker using DQN
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Updated
Jun 26, 2024 - Python
Bipedal Walker using DQN
NeuroConscious: A biologically inspired, modular artificial consciousness engine. It simulates autonomous agents interacting in dynamic virtual worlds with internal states, emotions, memory (episodic, semantic, procedural), goal hierarchies, and learning (DQN) systems. An extensible testbed for artificial life and cognitive modeling research.
Capturing the Flag (CTF) Multi-Agent Reinforcement Learning (MARL) in CTF game environment. The project evaluates different approaches like Independent Q-Learning (IQL) and Multi-Agent Proximal Policy Optimization (MAPPO) for cooperative and competitive agent interactions in a grid-world environment.
Framework for reinforcements learning algorithms running on gymnasium environment
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