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A Cub3D raycasting project parser and basic renderer built in C using the MiniLibX (mlx) graphics library. This project parses .cub map files, validates map data and textures, and sets up the data structures required for a raycasting engine similar to the classic Wolfenstein 3D style.
A Python tool that generates ready-to-use .cub maps for the 42 Cub3D project. Easily create, customize, and export maps with valid walls, player positions, and textures — perfect for saving time and testing new map ideas.