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Parameters
This value defines, how strong the thermal erosion is. If the value is zero, no erosion is applied.
This value defines the minimal height difference between two height, where thermal erosion is applied. This can be used, to avoid thermal erosion on small height changes.
This value defines the maximal height difference between two height, where thermal erosion is applied. This can be used, to avoid thermal erosion on huge height changes like cliffs.
This value defines, how strong the Water erosion is. If the value is zero, no erosion is applied.
This value defines, how much soil is sliding downwards. Here you can control, how your rivers will look like. If the value is low, rivers will be thinner.
This value defines, how much now water will be generated, if the moist-value is high enough.
This value defines, how much water will be removed, if the temperature is high enough. Be aware, that a high evaporation value, can cause, that the water melting from mountains wont reach far inside the land.
General sea level. Water value will never be smaller than this value. If you lower the sea level and want to see the effect immediately, you have to reset the water simulation
This value defines, how strong the solar irradiation is. A high value will cause a warmer world, a smaller value will cause a cold world.
Defines the solar irradiation angle. A positive value will move the irradiation upwards, a negativ value will move it downwards.
This value defines, at which height a additional cool down will be simulated.
This value defines, how fast the night shadow will move. if the value is zero, it will stay on its place. This way you can simulate sun syncronous plates.
This value defines the temperature of the night shadow.
This value defines, how much moist is generated above water. If the value is zero, no moist is generated.
This value defines an additional moist remove over land.
This value defines, how strong the distortion is applied into the wind speed. If it is zero, no distortion is applied. If it is negative, the value is inverted.
This value defines, how strong the global winds are applied into the wind speed. If it is zero, no global winds are applied. If it is negative, the value is inverted.
This value defines, how strong the local pressure is applied into the wind speed. If it is zero, no local pressure is applied. If it is negative, the value is inverted.
This value defines, how fast the distortion texture is moved.
This value defines the roughness of the distortion texture if a new one is generated.
This value defines the turbulence of the distortion texture if a new one is generated.
Generate a new distortion texture. This will halt the simulation for a short time until the new texture is generated.
This value defines, at which temperature ice is generated. If the value is -1, no ice will be generated.
Defines the Roughness of the landscape, if a new one is generated.
Defines the sea level, if a new world is generated. If the value is 0, no ocean will be present. If the value is 1, no land will be present.
Maximum of tectonic plates, if a new tectonic is generated.
Percent of overlapping crust that is folded during active plate tectonic.
percentage of overlapping area -> aggregation.
number of overlapping pixels -> aggregation.