This project is a modern take on the classic Bomberman game, developed using Unity and C#. Our team of three dedicated members spent half a year bringing this project to life. The game maintains the nostalgic feel of the old-school Bomberman while incorporating our unique ideas to enhance gameplay.
- Classic Bomberman mechanics with modern twists
- Unique levels and power-ups
- Engaging multiplayer experience
- Nostalgic yet updated pixel art style
- Built-in CI/CD for continuous integration and deployment
- Team Size: 3 members
- Duration: 6 months
- Technologies Used: Unity, C#
2 players compete to eliminate each other in a dynamic arena filled with obstacles and monsters.
There are 4 types of monsters acting as obstacle factors, each represented as dinosaurs with different behaviors:
- Random Movement: Moves randomly around the map.
- Wall Phasing: Can pass through walls.
- Shortest Path Finder (Collision): Uses a graph-search algorithm to find the shortest path to a player when colliding with a wall.
- Advanced Path Finder: Uses a graph-search algorithm to find the shortest path to a player when colliding with a wall and randomly changes directions.
We do not own the sprites used in this game. They were sourced from royalty-free websites.
This repository was fully version controlled in a GitLab group repository, and I have moved it to my GitHub account. You can find the link to our GitLab repository below. Please note that it is currently private because of the university, but this may change in the future: