This repository contains the source files for docs.turbo.computer, the official documentation portal for Turbo.
Turbo is a modern multiplayer game engine and real-time backend platform designed for online games, trustless simulation, and digital economies. Turbo helps indie teams build fast, flexible, multiplayer-first games using:
- Rust-based engine architecture
- WebGPU rendering
- WebAssembly runtime sandboxing
- Trustless game state with verifiable simulation
This repository serves as:
- The canonical source for all Turbo developer documentation
- The content powering docs.turbo.computer
- Internal and external guides for engine usage, SDKs, APIs, deployment, and advanced systems
Documentation files live in the docs/
directory and are primarily written in Markdown.
- Use clear, direct, and concise language.
- Favor code snippets and examples over abstract explanations.
- Keep sections modular to simplify future updates.
Note: This repository does not contain the Turbo game engine source code — only the documentation.
We welcome contributions from Turbo users, team members, and trusted community developers.
-
Fork the repo
-
Create a feature branch:
git checkout -b your-branch-name
-
Make your edits and commit changes.
-
Push your branch and open a pull request.
- Use consistent Markdown formatting.
- Prefer short paragraphs.
- Inline code should use backticks:
code
- Code blocks should specify language:
```rust code goes here ```
- Keep headings under 3 levels deep.
- Avoid unnecessary links to external sites unless directly relevant.
Deployments are managed via GitHub Actions. Any merge to main
automatically rebuilds and deploys the docs site.
For questions or suggestions, create an issue reach out in the Turbo developer Discord.
Turbo Make Games Fast