Making a 3D Celluar Automata (Like Conway's Game but 3D!) to learn wgpu a cross-plaform graphics API. Utilises the GPU via a compute shader to generate each step of the simulation in real time.
Foundations of the code built off of sotrh's tutorial
Used Chris Evan's blog post as correctness reference.
Show simulation with default grid width of 30
cargo run --release
See options:
cargo run --release -- --help