%reasoning and attribution
- Player ID
- Player name
- Player level
- Player server
- Player item level
- Player role (with option for leader
- Chosen event (specific, random)
- Leave (manual leave or if new player joins the queue)
- Pause (starting a scenario pauses, or manual pause)
- (No change queue, only leave and requeue)
- Gather all player info
- keep original group locked together