This is a small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
- Sphere | Simple Color: presents a sphere with some properties the user can edit like 'Color' or 'Metallic'
- Model | Simple Color: the user can select a model, then manipulate it's shading with some properties.
- Model | Load Texture(s): the user can select a model and all bound (PBR) textures to that model will be loaded in and used.
- Model | Select Texture(s): the user can select a model and then select textures per (PBR) texture type. Use this when you've textures that could be used on any sort of model (e.g. ground or rock textures ).
I made this project since I was learning about Physically Based Rendering for the first time. So I wanted a fresh environment with just a straightforward way of using it so I could test my PBR implementation and see if it worked. Afterwards once it was working I added some extra UI so I could play around with it more, basically making it a toy renderer. The project overall took around 10-20 hours of work. Mind that the code quality is quite low, this project wasn't made to be a robust or performant but to test out the things I learned/researched.
- Graphics API: OpenGL (4.6)
- GLFW
- GLAD
- ImGui
- GLM
- Assimp
- stb_image