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EasyMesh Batch Exporter v1.3.0

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@speculative-artefact speculative-artefact released this 09 Jun 19:52
· 1 commit to main since this release

🎉 New Features

Export Curves and Metaballs as Meshes!

EasyMesh Batch Exporter now supports exporting Curve and Metaball objects, automatically converting them to meshes during the export process. This significantly expands the range of Blender objects you can batch export.

Curve Export

  • Automatic Conversion: Curve objects (Bezier, NURBS, paths) are seamlessly converted to mesh format during export
  • Modifier Support: All modifiers are properly applied during conversion
  • LOD Generation: Full support for generating LODs from curve objects
  • Material Preservation: Materials assigned to curves are maintained in the exported mesh

Metaball Export

  • Smart Conversion: Metaballs are evaluated and converted to high-quality meshes
  • Material Transfer: Materials from the original metaball are properly transferred to the exported mesh
  • Clean Workflow: Temporary conversion objects are automatically cleaned up after export
  • Full Integration: Works with all existing export formats (FBX, OBJ, GLTF, etc.)

Enhanced UI Feedback

The export button now provides context-aware labelling:

  • "Export Meshes (3)" when selecting only mesh objects
  • "Export Curves (2)" when selecting only curve objects
  • "Export Metaballs (4)" when selecting only metaball objects
  • "Export Objects (5)" when selecting mixed object types

This gives you instant clarity about what will be exported before clicking the button.

Why This Matters

Previously, users had to manually convert curves and metaballs to meshes before exporting, which was time-consuming and disrupted workflows. Now you can:

  • Export architectural curves directly without manual conversion
  • Batch export metaball-based organic models with ease
  • Mix meshes, curves, and metaballs in a single export operation
  • Maintain your non-destructive workflow right up to export

Technical Details

  • Curves and metaballs are converted to mesh data using Blender's evaluation system
  • Original objects remain untouched in your scene
  • Conversion happens in memory for optimal performance
  • Full support for all export settings including LODs, modifiers, and texture resizing

Upgrade Notes

  • No breaking changes - all existing functionality remains unchanged
  • Simply update to v1.3.0 to start exporting curves and metaballs
  • Your existing export presets and workflows will continue to work perfectly

I'd love to hear about your experience with the new features! Report issues or suggest improvements on GitHub. 🙏