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v1.1.0

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@speculative-artefact speculative-artefact released this 23 May 19:56
· 18 commits to main since this release

What's New

Large Mesh Optimisation

Finally, export those massive 2+ million polygon meshes without crashes! This update introduces intelligent memory management that automatically detects and optimises for large meshes:

  • Automatic detection at 500K and 1M polygon thresholds
  • Progressive memory cleanup every 3 modifiers during processing
  • Smart garbage collection to prevent memory exhaustion
  • Enhanced logging with formatted polygon counts (e.g., "1,250,000 polygons")

Modifier Control System

Take complete control over which modifiers are applied during export with a three-mode system:

  • None - Skip all modifiers for fastest export (perfect for base mesh exports)
  • Visible - Apply only viewport-visible modifiers (default, recommended)
  • Render - Apply render-enabled modifiers (most complete export)

Export Indicators Toggle

New checkbox to enable/disable viewport colour feedback:

  • Cleaner viewport when colour accuracy matters
  • Better performance by disabling timer overhead when not needed
  • Smart behaviour - Recent Exports panel automatically hides when disabled

💡 Performance Tips

For best results with large meshes:

  • Use "None" modifier mode for meshes over 1M polygons
  • Close other applications to maximise available memory
  • Monitor console output for "Memory optimisation" messages
  • Export in smaller batches when working with multiple large objects

🔧 Technical Improvements

  • Immediate geometry clearing for faster memory release
  • Enhanced error handling throughout the export pipeline
  • Pre-export optimisation for large mesh operations
  • Improved UI layout with new control sections

📊 Compatibility

  • Blender: 4.2.0 and above
  • Backwards compatible: Existing projects work without changes
  • All export formats: FBX, OBJ, glTF, USD, STL

🙏 Acknowledgements

Special thanks to the people who reported issues with large mesh exports and provided valuable feedback on modifier handling workflows.

💬 Feedback

We'd love to hear about your experience with the new features! Report issues or suggest improvements on our GitHub.