v1.0.3
·
31 commits
to main
since this release
EasyMesh Batch Exporter v1.0.3 Release Notes
Bug Fixes
- Export Scaling Improvements: Fixed issues with object scale handling during export. The exporter now correctly applies scale transformations before export.
- Improved Object Duplication: Now using
duplicate_move_linked
with proper mesh data handling to ensure cleaner exports without affecting original objects. - Mesh Data Management: Objects now have their mesh data made "single user" during the export process, preventing unintended modifications to linked meshes.
New Features
Units Control
- Added support for selecting export units (metres or centimetres)
- This makes integration with game engines easier, especially for those using centimetre-based workflows
Enhanced FBX Export Options
- Added smoothing controls for FBX exports with three options:
- Face: Standard face smoothing
- Edge: Edge-based smoothing for better control
- Off: Export only normals without smoothing data
Symmetry-Aware LOD Generation
- Added symmetry options for LOD generation to maintain model balance
- Choose symmetry axis (X, Y or Z) to preserve model structure during decimation
- Creates lower-poly models that maintain visual quality along the symmetry plane
- Particularly useful for character models, vehicles, and architectural elements
Developer Notes
Thank you for trying EasyMesh Batch Exporter. These improvements should make the export workflow smoother and provide more control over your exports. As always, please report any issues on the GitHub repository.