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@sowelipililimute
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This document primarily outlines two things---what the medical workgroup thinks is important for chemistry to be, and a proposal for how to get it to that desired state.

@ArtisticRoomba
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finally, crackpot chemistry. my queen in shining armor has done it again

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@Princess-Cheeseballs Princess-Cheeseballs left a comment

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Two things, and it would also be nice if it was mentioned that chemical creation shouldn't be for medical only. Currently science asks for medicines to activate artifacts, and botany wants their funny juices, but this could be expanded on to give chemists more to do and encourage departments to give chemistry resources in exchange for things in return.

@K-Dynamic
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Currently science asks for medicines to activate artifacts, and botany wants their funny juices, but this could be expanded on to give chemists more to do and encourage departments to give chemistry resources in exchange for things in return.

I wish for an industrial sub-department in cargo which mass-produces chemicals (including gases for atmos), and sends off precursors to medical to be refined into medicines.

@2DSiggy
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2DSiggy commented Oct 26, 2025

I play chemist alot. A lot. It's my most played role. I want to add some feedback to this because this is concerningly worded to say the least.

In medical's current state, with the only ways of healing damage being chems and topicals, chemistry is where it needs to be.

Resource management is not fun on wizden at the moment. The idea of resource management being "oops all carbon" is annoying and leaves over half of the chemical list in the chem dispenser untouched. Aluminum is unused. Iodine is unused. Silicon is barely used. Carbon is necessary in 90% of medicinal recipes. This does not count as resource management. Resource management would imply using the entire periodic table for making the chems. This doesn't happen.

Lavabeaker exists as a strategy because chems are the only way to heal on upstream and recipes like the specialized brutes and especially pyrazine would take too long to make a proper amount without lavabeaker.

The chemmaster's buffer being infinite is not a problem and I've yet to see someone explain properly how it's bad for the game. The chemmaster has a superior UI and makes filtering chems possible because we have no other filtering options. People dump chems into the chemmaster because they want the jugs from the dispenser and they prefer the all in one UI of the chemmaster.

Proposing chemists leave their department to get essential chemicals is a joke. Botanists never do their job and they get free mutagen and l4z from their nutrimax. A smart botanist can completely ignore chemistry meaning on several rounds when I need specific chems for medbay I have to break into botany to steal seeds and a tray or steal a tray from maints botany or make fungal soil. It is more fun to do this because otherwise botanists will hand me a two 7 potency pieces of deus with pilk, cogchamp, heartbreaker toxin, cocoa, licoxide, vitamin, aluminum, and somehow zero fucking omnizine then fuck off for the rest of the shift as they prepare to ash the hallway outside of their department because they didn't kill their trit producing killer tomatoes. If botanists did their job this would not be an issue.

Assuming cargo does their job to deliver "cartridges" which are "a great cost" is a terrible idea. First, cargo barely ever approves orders that they didn't make. Second, even if they do approve it, they probably got distracted by one of the fifteen different times wasting purchases they bought like a grand lottery or scurret, or started buying guns because someone screamed NUKIE as a joke when they saw a nukie plushie so the chem order was ignored on the ATS. I've heard you also think salvage brings in chemical barrels. This has never happened in my over 1000 hours of playing chemist. This will never happen. This is a hallucination. This cannot happen because salvagers either spend their time on groid fucking around, doing debris hoping for syndie contra loot, or leaving the station in its entirety on expeditions to try finding contra instead of things the station can use within the hour and thirty minutes a round lasts (cloning is a fucking meme. You need three circuit boards, all of which are exped loot, which take 15 minutes. You can at the earliest get cloning at 1:15:00 in the round if salv stole the cargo shuttle and hasnt been rolebanned for crippling their department.) Why would I, as a salvager, grab the fucking chemical crate instead of the box of 450 materials when I will never see a direct use of the chemical crate? I wouldn't. I'm sorry but these visions that are had for chem in the future are concerning. Please do reevaluate some of these pillars you have in mind, at least until ways of healing people that are not chemistry (surgery) are implemented.

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lgtm

@K-Dynamic
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chemistry is where it needs to be

A lot of the examples you listed seem to be issues with current chemistry design, I'm kinda confused what your point is.

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Looks good but in my sleep deprived state I can't confidently approve and merge. I'm gonna review again tomorrow and if I don't have any changes to request I'll merge instantly.

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Mostly grammar stuff.

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Looks good, ready to be merged.

@Princess-Cheeseballs Princess-Cheeseballs merged commit ac7d0a8 into space-wizards:master Oct 26, 2025
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@EthanQix
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In future implementation, it would be interesting for toxins/poisons/acids to be legitimate ingredients for advanced medicine, so their presence can't be immediately metagamed as antagonistic activity.

@ThatGuyUSA
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Lavaland and Telescience are calling... 🙀

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8 participants