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New Cooking system #531
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New Cooking system #531
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Introduced a new cooking system inspired by popular games, detailing the structure, functionality, and potential for recipe expansion. The document outlines the roles of food, food containers, cooking processes, and fractality of recipes.
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oopsie |
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Also as a chef player, I must say I love this implementation that allows for experimentation, but also for imperfect preparation to still produce acceptable results. It's currently very frustrating to have to microwave something again because I inputted 30 seconds instead of 25. |
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put a meat pizza and a bowl, add 1u of supercritical water and voila, meat broth |
Still better then get meat pizza, bowl viola and water back after 30 seconds |
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Not related to the current PR, but what could be nice is a system that allows to "taste" or "examine" the cooking product in different appliances (NOT the microwave). ie: Stovetop, Oven, Fryer. To see different statuses: Or even visual indicators such as the quantity and color of steam / smoke plumes |
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The CrystalEdge cooking system is quite cool for soups, broths and experimenting with combined ingredients in the same vessel. I'd say I would love to have it for SS14. However, we would still need recipes that are not made in the same vessel (pan or pot). |

Introduced a new cooking system inspired by Zelda BOTW, from CrystallEdge build.
Enjoy
2025-07-16.08-04-39.mp4
2025-07-17.17-11-36.mp4