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@TheShuEd TheShuEd commented Oct 14, 2025

Introduced a new cooking system inspired by Zelda BOTW, from CrystallEdge build.

Enjoy

2025-07-16.08-04-39.mp4
2025-07-17.17-11-36.mp4

Introduced a new cooking system inspired by popular games, detailing the structure, functionality, and potential for recipe expansion. The document outlines the roles of food, food containers, cooking processes, and fractality of recipes.
@github-actions github-actions bot added Design Related to design documentation for Space Station 14. English labels Oct 14, 2025
@EthanQix
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You might want to check the title of your doc ;)

image

@TheShuEd
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oopsie

@EthanQix
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Also as a chef player, I must say I love this implementation that allows for experimentation, but also for imperfect preparation to still produce acceptable results. It's currently very frustrating to have to microwave something again because I inputted 30 seconds instead of 25.

@deltanedas
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put a meat pizza and a bowl, add 1u of supercritical water and voila, meat broth

@TheShuEd
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put a meat pizza and a bowl, add 1u of supercritical water and voila, meat broth

Still better then get meat pizza, bowl viola and water back after 30 seconds

@JesterX666
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JesterX666 commented Oct 27, 2025

Not related to the current PR, but what could be nice is a system that allows to "taste" or "examine" the cooking product in different appliances (NOT the microwave). ie: Stovetop, Oven, Fryer.

To see different statuses:
Uncooked / Raw
Almost ready
Ready
A little bit overcooked
Overcooked
Burnt

Or even visual indicators such as the quantity and color of steam / smoke plumes

@JesterX666
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The CrystalEdge cooking system is quite cool for soups, broths and experimenting with combined ingredients in the same vessel. I'd say I would love to have it for SS14.

However, we would still need recipes that are not made in the same vessel (pan or pot).

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4 participants