changes SpriteComponent to use object as LayerKey #6025
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The layer/displacement system uses objects as keys throughout, except in this one place, which is causing issues when one tries to apply a displacement to a layer using a HumanoidVisualLayers-object as a key, which - as far as I can tell - is the entire reason the system got switched from String to Object in the first place.
Goes together with sister PR on the non-engine side of things:
Requires space-wizards/space-station-14#38351