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prockit

This set of crates constitute a procedural toolkit for generating game and virtual environment elements on the fly. These elements may include terrain, foliage, creatures, characters, sounds, and more. If you want to add to that list, feel free to contribute!

prockit is tightly coupled and integrated with the Bevy game engine.

This project is currently a WIP. Come back later for more!

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Experiments with rendering non-triangle-mesh scenes.

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