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shared map frame: how do we define it? #105

@aldoteran

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@aldoteran

This is just a reminder to keep us from forgetting the issue of how to define a shared map frame between the robots. The simulator hinges upon the fact that Unity provides the origin of the map frame as a TF from utm->map_gt.

  • But how will this work when there's no allmighty Unity to tell us to where that map frame is?
  • Do we let the robots define their own map frame under their namespace if there's no map server to sync them? e.g. lolo/map and sam/map.

Food for thought!

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