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GLDotNet

OpenGL bindings for .NET. Currently only tested / works on Windows but should be fairly easy to make it work on other platforms. Pull requests are welcome.

Usage

Use one of the following options:

  • Use the NuGet package.
  • Include GL.cs directly in your project.

Once an OpenGL context has been created and made current call glInit().

To create an OpenGL context consider using something like GLFWDotNet.

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.NET bindings for OpenGL.

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