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This repository was archived by the owner on May 9, 2023. It is now read-only.

Releases: sinai-dev/UnityExplorer

Explorer 2.0.5

12 Oct 09:17
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Changes

  • Added Max Results option for Search page (default 5000)
  • Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members (this was previously fixed, but re-broke probably in 2.0.0)
  • Fixed an issue which could prevent Input support from initializing
  • Improved and fixed the display of TextAsset objects
  • A few other minor fixes

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 2.0.4

11 Oct 11:59
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Changes

  • Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
  • Fixed an issue related to the recently-added clickthrough prevention and resize drag
  • Fixed write-only properties in the inspector
  • A few other minor fixes

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 2.0.3

11 Oct 09:09
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Changes

Texture2D

  • Sprites will now be displayed and exported using the Sprite.textureRect (you can still get the full Texture2D by inspecting the Sprite)
  • Fixed a few issues related to exporting Texture2D's to PNG, especially in Mono games
  • Fixed an issue where a MemberInfo would have Texture as the value type, but the underlying object is really a Texture2D

Other

  • Added an attempt at universal click-through prevention. Should work on most games unless they used ReWired or some kind of unique input system.
  • Fixed an issue where an object would not highlight the Type on the displayed button due to a mis-match between the member info type and the actual object's type.

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 2.0.2

10 Oct 09:21
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Changes

  • Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
  • Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
  • Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 2.0.1

09 Oct 10:12
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Changes

  • Added unstrip fix for Scene.GetRootGameObjects() using Il2CPP internal call.
  • A few minor fixes and cleanups

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 2.0.0

07 Oct 19:28
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Changes

Reflection Inspector

  • Can now inspect Static Classes (either from Search, or from C# Console)
  • Added ability to toggle between Instance or Static members when inspecting an object
  • Can now edit and set entries on lists, if the entry is primitive and the list is assignable from IList. May not work very well in Il2Cpp yet.

Search

  • Added Static Class search

C# Console

  • Added some interactive helper commands to do things more easily from the console. Use the Help(); command from the console to see them (they're printed to the mod loader's Console / debug log)
  • Added basic auto-complete. Once again thanks to ManlyMarco for demonstrating how to do this.

Other

  • Some more unstrip fixes
  • Lots of project restructuring and re-factoring. Probably won't make much difference to performance.

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 1.8.3.1

05 Oct 09:26
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Changes

  • Added some internal caching for Enum Names, should vastly improve speed when inspecting certain classes (worst case scenario I found went from over 50 seconds to less than 1 second).
  • ILRepack is now done as part of the build process, should simplify things if you are building the project yourself.
  • There is no longer a separate build for Mono with .NET 4.7.2 and .NET 3.5, the release is now just the 3.5 version.

Releases

There are 4 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build is not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 1.8.3

04 Oct 08:03
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Changes

  • Merging mcs.dll into the main Explorer.dll file. You can now delete mcs.dll from your Mods or Plugins folder.

Releases

There are 6 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 1.8.23

03 Oct 10:19
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Changes

  • Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should).
  • Cleaned up and refactored the Input support so it's easier to manage.

Releases

There are 6 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.

Explorer 1.8.22

02 Oct 08:41
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Changes

  • Some performance improvements for the new InputSystem support (affects some 2019.3+ games)
  • Fixed a small mistake with left/right mouse button checking

Releases

There are 6 different builds of Explorer to accommodate for different Unity versions and Mod Loaders, use the one appropriate for you. If you're not sure, just try all of them and see which works best.

Note: BepInEx Il2Cpp build not yet confirmed working, but it might work in some games. It requires the experimental 6.0.0 version of BepInEx, which you can find in the BepInEx discord or on GitHub.