This repository was archived by the owner on May 9, 2023. It is now read-only.
UnityExplorer 4.7.1
4.7.1
hotfix:
- Restored a commit which accidentally didn't make it into the previous release after merging branches.
Below are the release notes for 4.7.0
⚠️ Folder structure changes ⚠️
- BepInEx users: Please remove your existing
UnityExplorer.[...].dll
andUniverseLib.[...].dll
files before installing this version. - MelonLoader users: Please make sure the
UniverseLib.[...].dll
file is not in yourMods
folder. - All users: The generated
UnityExplorer
folder will be renamed tosinai-dev-UnityExplorer
on your next launch. If for some reason the migration fails you can rename it manually.
If you experience any problems with UnityExplorer after installing this version, please make sure you have removed all files from previous versions before creating an issue.
Installation process changes
- The installation process for your version may have changed slightly in this release.
- Please refer to the readme if you are unsure how to install your version.
Changelog
- Renamed the
UnityExplorer
folder tosinai-dev-UnityExplorer
. The migration process should be automatic. - Updated the help message when the C# Console encounters a
NotSupportedException
to be more helpful. - Improved the speed and accuracy of the "jump to index" feature of scroll lists (affects auto complete results and "View In Explorer" button).
- Fixed members which encountered an exception being stuck in the "had exception" state until you close the inspector window.
- Fixed an issue with the
HideAndDontSave
scene updating every second in some games despite the Auto-Update checkbox being unchecked. - Removed a duplicate call to
UIManager.Update
, causing the method to run twice per frame (which causes a few other minor issues).
Project changes
- Migrated to
dotnet SDK
project.- No longer using
ILRepack
as it doesn't seem to run properly for our project anymore. It may return in the future if this can be resolved.
- No longer using
- Build is now handled by the
build.ps1
script in the project root folder. - Added the Editor Package project to the repository.
.NET 6.0 support
An experimental .NET 6.0 build for MelonLoader has been added with this release under the version name MelonLoader.IL2CPP.net6preview
.
This version will only work with the MelonLoader 0.6.0
preview build which is not yet publicly released. For most MelonLoader users, you will still want to use MelonLoader.IL2CPP
or MelonLoader.Mono
.
In the future, a .NET 6.0 build for BepInEx will be added as well, or will replace the current .NET 4.7.2 build.