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[Havoc] winning streak removal delayed to end of action #10309

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Jun 11, 2025
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83 changes: 55 additions & 28 deletions engine/class_modules/sc_demon_hunter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -262,6 +262,8 @@ class demon_hunter_t : public parse_player_effects_t

event_t* exit_melee_event; // Event to disable melee abilities mid-VR.

event_t* winning_streak_conversion_event;

// Buffs
struct buffs_t
{
Expand Down Expand Up @@ -1107,6 +1109,37 @@ class demon_hunter_t : public parse_player_effects_t
target_specific_t<demon_hunter_td_t> _target_data;
};

struct winning_streak_conversion_event_t : public event_t
{
demon_hunter_t& dh;
winning_streak_conversion_event_t( demon_hunter_t* p, timespan_t delay ) : event_t( *p->sim, delay ), dh( *p )
{
}
const char* name() const override
{
return "winning_streak_conversion";
}

void execute() override
{
int residual_stacks = dh.buff.winning_streak_residual->stack();
int new_stacks = dh.buff.winning_streak->stack();
dh.buff.winning_streak->expire();
dh.proc.winning_streak_drop_from_tww2_havoc_2pc->occur();

if ( new_stacks >= residual_stacks )
{
dh.buff.winning_streak_residual->expire();
dh.buff.winning_streak_residual->trigger( new_stacks + residual_stacks );
}
else
{
dh.proc.winning_streak_drop_wasted_from_tww2_havoc_2pc->occur();
}
dh.winning_streak_conversion_event = nullptr;
}
};

// Delayed Execute Event ====================================================

struct delayed_execute_event_t : public event_t
Expand Down Expand Up @@ -1571,7 +1604,7 @@ class demon_hunter_action_t : public parse_action_effects_t<Base>
struct
{
// General

// Havoc
affect_flags a_fire_inside;
affect_flags demonic_presence;
Expand Down Expand Up @@ -2368,22 +2401,9 @@ struct winning_streak_removal_trigger_t : public BASE

// 2025-04-13 -- Winning Streak! removal seems to only happen after the triggering spell has finished dealing all
// damage
make_event( *BASE::p()->sim, winning_streak_removal_delay, [ this ] {
int residual_stacks = BASE::p()->buff.winning_streak_residual->stack();
int new_stacks = BASE::p()->buff.winning_streak->stack();
BASE::p()->buff.winning_streak->expire();
BASE::p()->proc.winning_streak_drop_from_tww2_havoc_2pc->occur();

if ( new_stacks >= residual_stacks )
{
BASE::p()->buff.winning_streak_residual->expire();
BASE::p()->buff.winning_streak_residual->trigger( new_stacks + residual_stacks );
}
else
{
BASE::p()->proc.winning_streak_drop_wasted_from_tww2_havoc_2pc->occur();
}
} );
event_t::cancel( BASE::p()->winning_streak_conversion_event );
BASE::p()->winning_streak_conversion_event =
make_event<winning_streak_conversion_event_t>( *BASE::sim, BASE::p(), winning_streak_removal_delay );
}
}
};
Expand Down Expand Up @@ -4897,7 +4917,8 @@ struct auto_attack_damage_t : public burning_blades_trigger_t<demon_hunter_attac
double m = base_t::composite_target_da_multiplier( t );

demon_hunter_td_t* target_data = td( t );
if ( target_data->debuffs.reavers_mark->up() ) {
if ( target_data->debuffs.reavers_mark->up() )
{
m *= 1.0 + target_data->debuffs.reavers_mark->check_stack_value();
}

Expand Down Expand Up @@ -5269,6 +5290,7 @@ struct blade_dance_t : public blade_dance_base_t
blade_dance_t( demon_hunter_t* p, util::string_view options_str )
: blade_dance_base_t( "blade_dance", p, p->spec.blade_dance, options_str, nullptr )
{
winning_streak_removal_delay = timespan_t::from_millis( data().effectN( 5 ).misc_value1() + 1 );
if ( attacks.empty() )
{
attacks.push_back( p->get_background_action<blade_dance_damage_t>( "blade_dance_1", data().effectN( 2 ) ) );
Expand Down Expand Up @@ -5319,7 +5341,8 @@ struct death_sweep_t : public blade_dance_base_t
death_sweep_t( demon_hunter_t* p, util::string_view options_str )
: blade_dance_base_t( "death_sweep", p, p->spec.death_sweep, options_str, nullptr )
{
thrill_delay = timespan_t::from_millis( data().effectN( 5 ).misc_value1() + 1 );
thrill_delay = timespan_t::from_millis( data().effectN( 5 ).misc_value1() + 1 );
winning_streak_removal_delay = timespan_t::from_millis( data().effectN( 5 ).misc_value1() + 1 );

if ( attacks.empty() )
{
Expand Down Expand Up @@ -5577,6 +5600,7 @@ struct chaos_strike_t : public chaos_strike_base_t
chaos_strike_t( util::string_view name, demon_hunter_t* p, util::string_view options_str = {} )
: chaos_strike_base_t( name, p, p->spec.chaos_strike, options_str )
{
winning_streak_removal_delay = timespan_t::from_millis( data().effectN( 3 ).misc_value1() + 1 );
if ( attacks.empty() )
{
attacks.push_back( p->get_background_action<chaos_strike_damage_t>( fmt::format( "{}_damage_1", name ),
Expand Down Expand Up @@ -5614,6 +5638,7 @@ struct annihilation_t : public demonsurge_trigger_t<demonsurge_ability::ANNIHILA
annihilation_t( util::string_view name, demon_hunter_t* p, util::string_view options_str = {} )
: base_t( name, p, p->spec.annihilation, options_str )
{
winning_streak_removal_delay = timespan_t::from_millis( data().effectN( 3 ).misc_value1() + 1 );
if ( attacks.empty() )
{
attacks.push_back( p->get_background_action<chaos_strike_damage_t>( fmt::format( "{}_damage_1", name ),
Expand Down Expand Up @@ -7127,6 +7152,7 @@ struct metamorphosis_buff_t : public demon_hunter_buff_t<buff_t>
if ( p()->set_bonuses.tww2_havoc_4pc->ok() &&
( p()->buff.winning_streak->up() || p()->buff.winning_streak_residual->up() ) )
{
event_t::cancel( p()->winning_streak_conversion_event );
// 2025-02-08 -- Necessary Sacrifice will not be triggered if the number of stacks on Winning Streak! is less than
// the number of stacks on Necessary Sacrifice

Expand Down Expand Up @@ -9513,15 +9539,16 @@ void demon_hunter_t::reset()
{
base_t::reset();

soul_fragment_pick_up = nullptr;
frailty_driver = nullptr;
exit_melee_event = nullptr;
next_fragment_spawn = 0;
metamorphosis_health = 0;
frailty_accumulator = 0.0;
shattered_destiny_accumulator = 0.0;
wounded_quarry_accumulator = 0.0;
last_reavers_mark_applied = nullptr;
soul_fragment_pick_up = nullptr;
frailty_driver = nullptr;
exit_melee_event = nullptr;
winning_streak_conversion_event = nullptr;
next_fragment_spawn = 0;
metamorphosis_health = 0;
frailty_accumulator = 0.0;
shattered_destiny_accumulator = 0.0;
wounded_quarry_accumulator = 0.0;
last_reavers_mark_applied = nullptr;

for ( size_t i = 0; i < soul_fragments.size(); i++ )
{
Expand Down