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simoneCavana/FreeFall
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Assumption: the documentation is in the doc folder and it is made by Doxygen therefore in the code there are all the comments. I usually write most of the comments in the *.cc files while in the *.h files there's only a shortly description of what they do. Resources: Texture of the player: tsgk.captainn.net tsgk.captainn.net/?p=showsheets&t=cn&cn=18&sec=44 [Mario-Bros] Music for the menu and the game: incompetech.com/music/royalty-free/music.html Documentation of SFML: sfml-dev.org/tutorials/2.4/ github.com/SFML/SFML/wiki Obviusly google for some sprite and all the question I had: google.com How to play: First you have to install SFML libraries by "sudo apt-get install libsfml-dev" command. Then you can choose from one of this commands to write into the /src folder. Compile: make Clean: make clean make cleanall Dependencies: make dependencies Play: ./exe Documentiation: the documentation is made with the help of Doxygen and you can find it in the /doc/html folder. If you open the index.html file you'll find a html page where is explain all about the game and the code. Bug: the biggest bug is on the score's assignment because it counts the number of platforms with whom the player collides but a collision with a platform doesn't correspond to a single collision; it depend's on how many cycles there are while you are on the platform.
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my first game with SFML library for a university exam
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