Version 2.2.6 - Houdini 20.5.522
·
29 commits
to Houdini20.5-Unreal5.00
since this release
The plugin is now linked to Houdini 20.5.522 / HAPI 7.0.9
Source code and binaries are included for:
UE5.5, UE5.4 on Windows and Mac OS (Apple silicon / x86).
Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.5.
Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.
CHANGES:
- Invalidate HAPI node info when connecting to a new session.
This prevents potential issues with old node ids being reused. - Fixed a crash that occurred when sending data to Houdini with the NodeSync panel closed.
- Fixed an issue where bake actor name (and other attributes) would be incorrectly applied to split attributes.
- Fixed an issue that caused all Houdini Components to be unregistered, and thus inactive after deleting another one.
- Fixed issues that could cause parameters/inputs not to be properly set after rebuilding/recooking/on first cook after load.
- Added new setting, "UsePresetsForParameters" that disables setting parameters in bulk with presets
This can be used for troubleshooting issues only with parameters after loading/rebuilding HDAs.