A unity library for spine gpu instancing animation baking and runtime
Unity Version: 2022.3.20.f1c1
Spine Version: 4.1
✅ Support Bone Animation
✅ Support Attachment Active
✅ Support Attachment Sequence
✅ Support Vertext Color
✅ Get Bone Position
Anything others not support yet
Transparent instancing objects could easily break instancing because other transparent objects cause blocking during rendering.I Suggest to use opaque or alphatest for instancing objects and srp bacher for transparent obejct.Also you can use DrawMeshInstancedor batch render group to impove perfomance.