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Releases: sassquad/polymer-picker-6502

Version 1.12

21 Mar 09:31
645b3ef

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The following amends were made for v1.12xmas, but have been ported across to the standard version:

  • Bugfix for shark leaping out of the water on later levels (infamously spotted by Colin Hoad in his review of the game)
  • Some minor code optimisations to reduce memory consumption
  • Amended top high score (Nuni had a good game :-))
  • Replaced Twitter handle with Bluesky handle within game instructions.

Version 1.10

28 Sep 20:55
16153a1

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  • New hazard - jellyfish - added to the game
  • Amended instructions to include reference to the jellyfish
  • Amended instructions to remove reference to bonus cash, instead changed to bonus points
  • HIMEM adjustment to cater to larger sprite file (to prevent overwriting screen memory starting from &3000)
  • 6502 code amended to cater to larger sprite area made by extra jellyfish sprite
  • Random VDU characters for sand moved out of main game code, to reduce memory
  • Some VDU generation moved out of game code, into POLY4, converted to strings, again, to reduce memory
  • Text converted to string variables, assigned into POLY4, also to reduce memory.
  • VDU character data for collectibles, moved out of game data, into earlier code, replaced by variable, to refer to VDU character number determined by modulus of current level
  • Jellyfish collision detection added.

Version 1.00

22 Dec 17:26

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  • Formal release of the game.