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Add trigger collisions. #77

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moisesjpelaez
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Taking bits from here from @Dev-MarkoF. One thing is manifolds should be cleared/detached in World.hx (but I'm not sure what does that mean).

I hope this helps as a starting point if it doesn't close #45 .

Tested and working in Armory 2024.07

@saharan
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saharan commented May 18, 2025

Thank you, it definitely helps!
I need to edit and test it before merge though, e.g. shapes should have the isTrigger flag, not rigid bodies because collision events occur per shape pair.

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add ghost rigid body feature
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