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Implement dynamic game scene loading to reduce memory usage #7
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Co-authored-by: saebyn <185030+saebyn@users.noreply.github.com>
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Pull Request Overview
This PR refactors the main scene to load and unload the game scene dynamically at runtime, reducing memory usage and improving startup performance.
- Removes static
GameScene
instantiation frommain.tscn
and adds dynamic load/unload logic inmain.gd
- Introduces null safety checks around scene operations and updates pause/resume behavior
- Adds placeholder
reset_game()
andrestart_level()
methods inGameManager
for future logic
Reviewed Changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 1 comment.
File | Description |
---|---|
scripts/main.gd | Dynamic loading/unloading of the game scene; null checks in menu, pause, and resume methods |
scripts/gamemanager.gd | Added reset_game() and restart_level() stubs for game state control |
scenes/main.tscn | Removed static GameScene node to support dynamic instantiation |
Comments suppressed due to low confidence (3)
scripts/main.gd:8
- [nitpick] The variable name
game_scene_packed
could be clearer aspacked_game_scene
orgame_scene_resource
to better convey that this is a preload resource.
var game_scene_packed: PackedScene = preload("res://scenes/game.tscn")
scripts/gamemanager.gd:17
- The
reset_game
andrestart_level
methods are currently placeholders without implementation or docstrings. Consider addingTODO
comments or proper docstrings to clarify their intended behavior and next steps for implementation.
func reset_game() -> void:
scripts/main.gd:6
- The new dynamic loading and unloading logic isn’t covered by existing tests. Consider adding unit or integration tests to verify scene instantiation, show/hide behavior, and proper cleanup.
# Dynamic game scene management
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
@copilot can you implement ensure_game_scene_loaded and use it elsewhere? |
…tion Co-authored-by: saebyn <185030+saebyn@users.noreply.github.com>
I've implemented the |
This PR implements dynamic loading and unloading of the game scene to improve memory efficiency and startup performance. Previously, the game scene was statically instantiated at application startup and remained in memory throughout the entire session, even when not needed.
Changes Made
🎯 Core Implementation
main.tscn
to eliminate unnecessary memory usage at startupmain.gd
usingPackedScene.instantiate()
when starting the gamequeue_free()
when returning to main menu to completely unload the game scene🛡️ Safety & Compatibility
game_scene
might benull
reset_game()
andrestart_level()
) to prevent runtime errors📊 Benefits
Technical Details
Validation
✅ Game scene no longer loaded at startup
✅ Game scene loads only when starting game
✅ Game scene completely unloaded when returning to menu
✅ All existing functionality preserved
✅ Proper null safety implemented
Fixes #6.
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