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11 changes: 5 additions & 6 deletions project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,17 @@

config_version=5

[addons]

enabled=PackedStringArray("gut")

[application]

config/name="placeholder"
run/main_scene="uid://c1ibyecb1dmow"
config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/image="res://assets/images/splash.png"
boot_splash/fullsize=false
boot_splash/use_filter=true
boot_splash/minimum_display_time=3400

[audio]

Expand Down Expand Up @@ -58,7 +61,3 @@ move_right={
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true

[addons]

enabled=PackedStringArray("gut")
5 changes: 1 addition & 4 deletions test/unit/test_main.gd
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,4 @@ func test_boot_splash_configuration():

# Test boot splash settings
var fullsize = ProjectSettings.get_setting("application/boot_splash/fullsize")
assert_false(fullsize, "Boot splash fullsize should be false for proper scaling")

var use_filter = ProjectSettings.get_setting("application/boot_splash/use_filter")
assert_true(use_filter, "Boot splash should use filter for smooth rendering")
assert_true(fullsize, "Boot splash fullsize should be enabled")