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Fix: only export binaries when releases are published, not on every c… #21

Fix: only export binaries when releases are published, not on every c…

Fix: only export binaries when releases are published, not on every c… #21

Workflow file for this run

name: "Code Checks and Tests"
on:
push:
branches:
- main
pull_request:
branches:
- main
env:
GODOT_VERSION: 4.4.1
jobs:
tests:
name: Run Tests
runs-on: ubuntu-22.04
container:
image: barichello/godot-ci:4.4.1
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup Godot
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import project (ensure .godot folder exists)
run: |
godot --headless --verbose --editor --quit-after 2
- name: Run unit tests
run: |
godot --headless -s addons/gut/gut_cmdln.gd -gexit
lint:
name: Code Quality Checks
runs-on: ubuntu-22.04
container:
image: barichello/godot-ci:4.4.1
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Godot
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import project
run: |
godot --headless --verbose --editor --quit-after 2
- name: Check for script errors
run: |
# Check that project can be parsed without errors
godot --headless --verbose --check-only --quit-after 1
- name: Verify scene loading
run: |
# Test that main scenes can be loaded
godot --headless --verbose --editor --quit-after 2 2>&1 | grep -q "Loaded resource" || echo "Scene loading check completed"