Render Engine in OpenGL.
At some point the engine is supposed to become a strategy game engine, learning opengl/graphics programming is currently the main focus.
Current feature of the Render Engine:
-> 3D/2D space objects via the typical buffers, shaders
-> use of projection, view and model matrices
-> implemented a camera class
-> Texture loading
-> Introduced basic lightning per Phong lightning model
:: currently working on materials/ better lightning and maybe introducing "gameobjects" with properties like materials and so on\
To-Do's for now:
-> Model Loading