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Add bf16
, f64f64
and f80
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#3456
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- Feature Name: `add-bf16-f64f64-and-f80-type` | ||||||
- Start Date: 2023-7-10 | ||||||
- RFC PR: [rust-lang/rfcs#3456](https://github.com/rust-lang/rfcs/pull/3456) | ||||||
- Rust Issue: [rust-lang/rust#2629](https://github.com/rust-lang/rfcs/issues/2629) | ||||||
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# Summary | ||||||
[summary]: #summary | ||||||
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This RFC proposes new floating point types to enhance FFI with specific targets: | ||||||
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- `bf16` as builtin type for 'Brain floating format', widely used in machine learning, different from IEEE-754 standard `binary16` representation | ||||||
- `f64f64` into `core::arch` for the legacy extended float format used in PowerPC architecture | ||||||
- `f80` into `core::arch` for the extended float format used in x86 and x86_64 architecture | ||||||
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Also, this proposal introduces `c_longdouble` in `core::ffi` to represent correct format for 'long double' in C. | ||||||
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# Motivation | ||||||
[motivation]: #motivation | ||||||
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The types listed above may be widely used in existing native code, but not available on all targets. Their underlying representations are quite different from 16-bit and 128-bit binary floating format defined in IEEE-754. | ||||||
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In respective targets (namely PowerPC and x86), the target-specific extended types are referenced by `long double`, which makes `long double` ambiguous in context of FFI. Thus defining `c_longdouble` should help interoperating with C code with `long double` type. | ||||||
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# Guide-level explanation | ||||||
[guide-level-explanation]: #guide-level-explanation | ||||||
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`bf16` is available on all targets. The operators and constants defined for `f32` are also available for `bf16`. | ||||||
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For `f64f64` and `f80`, their availability is limited into following targets, but may change over time: | ||||||
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- `f64f64` is supported on `powerpc-*` and `powerpc64(le)-*`, available in `core::arch::{powerpc, powerpc64}` | ||||||
- `f80` is supported on `i[356]86-*` and `x86_64-*`, available in `core::arch::{x86, x86_64}` | ||||||
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The operators and constants defined for `f32` or `f64` are available for `f64f64` and `f80` in their respective arch-specific modules. | ||||||
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All the proposed types, including `bf16`, `f64f64` and `f80`, do not have literal representation. Instead, they can be converted to or from IEEE-754 compliant types. | ||||||
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# Reference-level explanation | ||||||
[reference-level-explanation]: #reference-level-explanation | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. For all of these types, what is their interaction with #3514 -- i.e., what exactly is guaranteed (or not) about their NaN values? Is there any other kind of non-determinism for any of them? |
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## `bf16` type | ||||||
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`bf16` consists of 1 sign bit, 8 bits of exponent, 7 bits of mantissa. Some ARM, AArch64, x86 and x86_64 targets support `bf16` operations natively. For other targets, they will be promoted into `f32` before computation and truncated back into `bf16`. | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Is that equivalent to whatever the IEEE semantics of bf16 are, if such a thing exists (i.e., a hypothetical IEEE type with 8 bits of exponent, 7 bits of mantissa)? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Reading other comments below it seems like this is actually an incorrect emulation. So it will be the case, for the first time in Rust history, that primitive operations such as multiplying two elements of There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It should be possible to emulate correct rounding semantics, so this frankly seems like a bug in those softfp impls. It does require temporarily switching to RTZ mode, and then you can truncate the result with RTN-ties-even. Edit: Actually NVM, the above procedure still has an error from the correctly rounded result, of at most -2^17*ULP. You'd have to first check FE_INEXACT and just how you round accordingly. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Or maybe alternatively the answer for all these float types is -- the resulting bit patterns are entirely unspecified and not guaranteed to be portable in any way. But even then we need to document how deterministic they are. Does passing the exact same inputs to an operation multiple times during a program execution always definitely produce the exact same outputs, on all targets and optimization levels? For regular floats, the answer turns out to be "only when there are no NaNs" -- that's what #3514 is all about. Sometimes, the same operation with the same inputs on the same target can produce different results depending on optimization levels and how obfuscated the surrounding code is. Even if we don't want to specify the bits that are produced by these operations, we need to specify whether results are consistent across all programs on a given target (define "target" -- is it per-triple or per-architecture), or only consistent across all operations in a single execution, or arbitrarily inconsistent? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. iirc, you can do a single add/sub/mul/div/sqrt this is like how you can do that with There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That's true for the regular IEEE formats, yes -- it was proven here. But I don't know if bf16 is enough like an IEEE format to make that theorem apply. Also, does LLVM when it compiles bf16 to f32 guarantee to do the rounding back to There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
it is, There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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that I don't know, but I hope LLVM at least tries to be correct in non-fast-math mode There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
That should definitely be noted as something to figure out before stabilization. |
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`bf16` will generate `bfloat` type in LLVM IR. | ||||||
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## `f64f64` type | ||||||
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`f64f64` is the legacy format of extended floating format used on PowerPC target. It consists of two `f64`s, with the former as normal `f64` and the latter for extended mantissa. | ||||||
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The following `From` traits are implemented in `core::arch::{powerpc, powerpc64}` for conversion between `f64f64` and other floating types: | ||||||
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```rust | ||||||
impl From<bf16> for f64f64 { /* ... */ } | ||||||
impl From<f32> for f64f64 { /* ... */ } | ||||||
impl From<f64> for f64f64 { /* ... */ } | ||||||
``` | ||||||
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`f64f64` will generate `ppc_fp128` type in LLVM IR. | ||||||
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## `f80` type | ||||||
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`f80` represents the extended precision floating type on x86 targets, with 1 sign bit, 15 bits of exponent and 63 bits of mantissa. | ||||||
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The following `From` traits are implemented in `core::arch::{x86, x86_64}` for conversion between `f64f64` and other floating types: | ||||||
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```rust | ||||||
impl From<bf16> for f80 { /* ... */ } | ||||||
impl From<f32> for f80 { /* ... */ } | ||||||
impl From<f64> for f80 { /* ... */ } | ||||||
``` | ||||||
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`f80` will generate `x86_fp80` type in LLVM IR. | ||||||
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## `c_longdouble` type in FFI | ||||||
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`core::ffi::c_longdouble` will always represent whatever `long double` does in C. Rust will defer to the compiler backend (LLVM) for what exactly this represents, but it will approximately be: | ||||||
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- 80-bit extended precision (f80) on `x86` and `x86_64`: | ||||||
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- `f64` double precision with MSVC | ||||||
- `f128` quadruple precision on AArch64 | ||||||
- `f64f64` on PowerPC | ||||||
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# Drawbacks | ||||||
[drawbacks]: #drawbacks | ||||||
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`bf16` is not a IEEE-754 standard type, so adding it as primitive type may break existing consistency for builtin float types. The truncation after calculation on targets not supporting `bf16` natively also breaks how Rust treats precision loss in other cases. | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. correctly rounding fn f32_to_bf16(v: f32) -> bf16 {
let b32 = v.to_bits();
bf16::from_bits(if v.is_nan() {
(b32 >> 16) as u16
} else if b32 & 0xFFFF == 0x8000 {
let b16 = (b32 >> 16) as u16;
b16.wrapping_add(b16 & 1)
} else {
(b32.wrapping_add(0x8000) >> 16) as u16
})
} There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. round to There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The code you provided looks like direct truncation. I need to confirm if the rounding behavior is fixed (tozero? tonearest? toinfinity?) or depending on system rounding mode. Also, clang provides an option There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
it is round to nearest, ties to even. truncation (round towards zero) would be only:
LLVM assumes the rounding mode is round to nearest, ties to even, unless you use the constrained fp intrinsics that rustc doesn't support (yet?).
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`c_longdouble` are not uniquely determined by architecture, OS and ABI. On the same target, C compiler options may change what representation `long double` uses. | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think you are referring to options like |
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# Rationale and alternatives | ||||||
[rationale-and-alternatives]: #rationale-and-alternatives | ||||||
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[half](https://github.com/starkat99/half-rs) crate provides implementation of binary16 and bfloat16 types. | ||||||
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However, besides the disadvantage of usage inconsistency between primitive type and type from crate, there are still issues around those bindings. | ||||||
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The availablity of additional float types depends on CPU/OS/ABI/features of different targets heavily. Evolution of LLVM may also unlock possibility of the types on new targets. Implementing them in compiler handles the stuff at the best location. | ||||||
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Most of such crates defines their type on top of C binding. But extended float type definition in C is complex and confusing. The meaning of `long double`, `_Float128` varies by targets or compiler options. Implementing in Rust compiler helps to maintain a stable codegen interface. | ||||||
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And since third party tools also relies on Rust internal code, implementing additional float types in compiler also help the tools to recognize them. | ||||||
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# Prior art | ||||||
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[prior-art]: #prior-art | ||||||
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There is a previous proposal on `f16b` type to represent `bfloat16`: https://github.com/rust-lang/rfcs/pull/2690. | ||||||
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# Unresolved questions | ||||||
[unresolved-questions]: #unresolved-questions | ||||||
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This proposal does not contain information for FFI with C's `_Float128` and `__float128` type. Because they are not so commonly used compared to `long double`, and they are even more complex than the situation of `c_longdouble` (for example, their semantics are different under C or C++ mode). | ||||||
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Suggested change
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this is not the reason, indeed, on some target There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. PowerPC has option to control what I don't make sure if x86 has similar option. If not, we can confidently introduce |
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Although statements like `X target supports A type` is used in above text, some target may only support some type when some target features are enabled. Such features are assumed to be enabled, with precedents like `core::arch::x86_64::__m256d` (which is part of SSE). | ||||||
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Representation of `long double` in C may depend on some compiler options. For example, in Clang on `powerpc64le-*`, `-mabi=ieeelongdouble`/`-mabi=ibmlongdouble`/`-mlong-double-64` will set `long double` as `fp128`/`ppc_fp128`/`double` in LLVM. Currently, the default option is assumed. | ||||||
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# Future possibilities | ||||||
[future-possibilities]: #future-possibilities | ||||||
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[LLVM reference for floating types]: https://llvm.org/docs/LangRef.html#floating-point-types |
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