Axmol Version: 2.2.1
Platform: Windows 10
This tilemap scene demonstrates a bug related to OpenGL vertex (GL verts) count.
The scene renders correctly without any undesired culling.
However, at the beginning of the map, the GL verts count is noticeably high.
2025-02-17.12-15-30.mp4
To test the project, copy the content
and source
folders.
To test the project copy the content and source folder.