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rotoglup/gpu-geometry-clipmaps-minimal-terrain-engine

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gpu-geometry-clipmaps-minimal-terrain-engine

Automatically exported from code.google.com/p/gpu-geometry-clipmaps-minimal-terrain-engine

Project Information

The project was created on Jan 30, 2014.

  • License: MIT License
  • Labels:
    • Algorithm Terrain C GPU Realtime

Minimal implementation of the original Siggraph Paper in 200 lines of code

After browsing the web for a usable terrain lib, I ended up writing a new one as the others were too bloated.

The result is a minimal implementation of the original of Geometry ClipMaps: Terrain rendering using nested regular grids in only 200 lines. Performance is around 1000-2000 fps.

Key settings: Space : wireframe view Enter : Top-down view

Original Siggraph Paper:

Geometry clipmaps: Terrain rendering using nested regular grids, Frank Losasso, Hugues Hoppe. ACM Trans. Graphics (SIGGRAPH), 23(3), 2004. New terrain data structure enabling real-time decompression and synthesis.

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Minimal implementation of the original Siggraph "Geometry clipmaps" paper in 200 lines of code

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