0.5.0.725
Pre-release
Pre-release
Additions
- Added a new smaller map with more tactical possibilites
- Added new tiles "Gravel" and "Wooden Floor"
- Added new world object "Tree"
- Added preliminary item descriptions
- Added log file writer
- Added indicator displaying the AP costs for an action
Removals
- Removed german translation files for now
- Removed automatic changing to crouched mode when a character climbs over a world object
Fixes
- Fixed AP cost calculation in pathfinding algorithm
- Fixed enqueuing of impossible actions (#104)
- Fixed AI getting stuck in behavior tree (#106)
- Fixed crash with the Rearm Action (#107)
Other Changes
- Changed colors of crate objects
- General improvements of the user interface
- Debug info is hidden by default
- Rearranged the other UI components to match the game's grid system
- Changed movement input to use two stages again
- The first click plots the path
- The second click starts the actual movement
- AP cost for interacting with a world object is now dependent on the character's stance
- AP cost for traversing a tile is now dependent on the character's stance
- Help and debug info overlays are still visible during AI turns
- Camera now starts centered on the map