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CHANGELOG.md

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# Version 0.3.0.564 - 2016-11-10
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## Additions
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- Added keybinding which toggles fullscreen ([#37](https://github.com/rm-code/On-The-Roadside/issues/37))
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- Added keybinding for quitting the game
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- Added a translation system ([#51](https://github.com/rm-code/On-The-Roadside/issues/51))
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- Added crate world objects which act as item containers ([#42](https://github.com/rm-code/On-The-Roadside/issues/42))
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- Ammo is spawned randomly in these crates when the game starts
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- Characters can open and interact with the container's inventory by using the "interact" mode
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- Added inventory screen for swapping items between friendly characters ([#59](https://github.com/rm-code/On-The-Roadside/issues/59))
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- Added weight attributes for items ([#44](https://github.com/rm-code/On-The-Roadside/issues/44))
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- Added volume attributes for items ([#65](https://github.com/rm-code/On-The-Roadside/issues/65))
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- Added weight and volume limitation for inventory containers (bags, tiles, etc.) ([#48](https://github.com/rm-code/On-The-Roadside/issues/48))
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- Inventory lists show the current weight and the weight limit ([#62](https://github.com/rm-code/On-The-Roadside/issues/62))
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- Added stackable items ([#45](https://github.com/rm-code/On-The-Roadside/issues/45))
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- Items in stacks can be moved one-by-one or as as the whole stack ([#57](https://github.com/rm-code/On-The-Roadside/issues/57))
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- Stacks can be split in half ([#58](https://github.com/rm-code/On-The-Roadside/issues/58))
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- Stacks can be merged ([#61](https://github.com/rm-code/On-The-Roadside/issues/61))
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- Added functionality to allow arbitrary item sorting in the inventory ([#60](https://github.com/rm-code/On-The-Roadside/issues/60))
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- Added a maximum range for weapons ([#63](https://github.com/rm-code/On-The-Roadside/issues/63))
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- Added line-of-sight overlay for grenades ([#64](https://github.com/rm-code/On-The-Roadside/issues/64))
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- Added a cone overlay representing the maximum angle at which a projectile can divert from its intended target ([#71](https://github.com/rm-code/On-The-Roadside/issues/71))
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- Added a small version info overlay
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- Added a quick-help screen
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## Removals
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- Removed a bunch items until the item and inventory system is a bit more stable
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## Fixes
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- Fixed serialization and loading of openable world objects ([#49](https://github.com/rm-code/On-The-Roadside/issues/49))
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- Fixed unequippable items vanishing when trying to equip them ([#54](https://github.com/rm-code/On-The-Roadside/issues/54))
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- Fixed crash when trying to switch firing modes without a weapon equipped
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([#55](https://github.com/rm-code/On-The-Roadside/issues/55))
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- Fixed grenades being removed upon explosion instead of being thrown
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- Fixed crash when a character tries to attack its own tile
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([#68](https://github.com/rm-code/On-The-Roadside/issues/68))
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- Fixed crash with dropping a character's inventory on death
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([#70](https://github.com/rm-code/On-The-Roadside/issues/70))
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## Other Changes
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- The game starts in fullscreen now by default
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- The mouse scrolling stops if the mouse cursor leaves the game's window ([#38](https://github.com/rm-code/On-The-Roadside/issues/38))
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- Increased the size of the mouse scrolling area
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- Renamed _Police Baton_ to _Tonfa_
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- Ammunition is now handled on a single-round level instead of using magazines ([#52](https://github.com/rm-code/On-The-Roadside/issues/52))
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- Pathfinding now uses the more appropriate Chebyshev distance as an heuristic ([#66](https://github.com/rm-code/On-The-Roadside/issues/66))
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- Updated spawnpoints for player's characters
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# Version 0.2.2.455 - 2016-09-13
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## Fixes
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- Fixed drawing of overlays for actions that can't be executed ([#35](https://github.com/rm-code/On-The-Roadside/issues/35))
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- Fixed crash when shooting an adjacent world object ([#39](https://github.com/rm-code/On-The-Roadside/issues/39))
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- Fixed crash when a grenade hit a world object ([#40](https://github.com/rm-code/On-The-Roadside/issues/40))
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# Version 0.2.1.450 - 2016-09-12
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## Fixes
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- Fixed crash when trying to load a savegame containing grenades ([#32](https://github.com/rm-code/On-The-Roadside/issues/32))
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- Fixed issue with rockets failing to explode when hitting an indestructible object ([#33](https://github.com/rm-code/On-The-Roadside/issues/33))
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- Fixed crash when trying to reload with no (ranged) weapon equipped ([#34](https://github.com/rm-code/On-The-Roadside/issues/34))
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# Version 0.2.0.445 - 2016-09-11
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## Additions
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- Added system to handle calculation, updating and drawing of explosions ([#6](https://github.com/rm-code/On-The-Roadside/issues/6))
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- Reduce turn delay for AI controlled characters
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- Updated the map
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# Version 0.1.0.337 - 2016-07-31
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- Initial Release
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- Add basic implementation of turn based combat mechanics

README.md

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# On The Roadside
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[![Version](https://img.shields.io/badge/Version-0.2.2.455-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest) [![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/) [![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE.md)
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[![Version](https://img.shields.io/badge/Version-0.3.0.564-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest) [![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/) [![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE.md)
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[![Build Status](https://travis-ci.org/rm-code/On-The-Roadside.svg?branch=develop)](https://travis-ci.org/rm-code/On-The-Roadside)
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On the Roadside is a turnbased strategy game. It is developed by [@rm-code](https://twitter.com/rm_code) using [Lua](http://www.lua.org/) and the [LÖVE](https://love2d.org/) framework.

version.lua

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local version = {
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major = 0,
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minor = 2,
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patch = 2,
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build = 455,
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minor = 3,
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patch = 0,
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build = 564,
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}
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return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );

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