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| 1 | +# Version 0.3.0.564 - 2016-11-10 |
| 2 | + |
| 3 | +## Additions |
| 4 | +- Added keybinding which toggles fullscreen ([#37](https://github.com/rm-code/On-The-Roadside/issues/37)) |
| 5 | +- Added keybinding for quitting the game |
| 6 | +- Added a translation system ([#51](https://github.com/rm-code/On-The-Roadside/issues/51)) |
| 7 | +- Added crate world objects which act as item containers ([#42](https://github.com/rm-code/On-The-Roadside/issues/42)) |
| 8 | + - Ammo is spawned randomly in these crates when the game starts |
| 9 | + - Characters can open and interact with the container's inventory by using the "interact" mode |
| 10 | +- Added inventory screen for swapping items between friendly characters ([#59](https://github.com/rm-code/On-The-Roadside/issues/59)) |
| 11 | +- Added weight attributes for items ([#44](https://github.com/rm-code/On-The-Roadside/issues/44)) |
| 12 | +- Added volume attributes for items ([#65](https://github.com/rm-code/On-The-Roadside/issues/65)) |
| 13 | +- Added weight and volume limitation for inventory containers (bags, tiles, etc.) ([#48](https://github.com/rm-code/On-The-Roadside/issues/48)) |
| 14 | + - Inventory lists show the current weight and the weight limit ([#62](https://github.com/rm-code/On-The-Roadside/issues/62)) |
| 15 | +- Added stackable items ([#45](https://github.com/rm-code/On-The-Roadside/issues/45)) |
| 16 | + - Items in stacks can be moved one-by-one or as as the whole stack ([#57](https://github.com/rm-code/On-The-Roadside/issues/57)) |
| 17 | + - Stacks can be split in half ([#58](https://github.com/rm-code/On-The-Roadside/issues/58)) |
| 18 | + - Stacks can be merged ([#61](https://github.com/rm-code/On-The-Roadside/issues/61)) |
| 19 | +- Added functionality to allow arbitrary item sorting in the inventory ([#60](https://github.com/rm-code/On-The-Roadside/issues/60)) |
| 20 | +- Added a maximum range for weapons ([#63](https://github.com/rm-code/On-The-Roadside/issues/63)) |
| 21 | +- Added line-of-sight overlay for grenades ([#64](https://github.com/rm-code/On-The-Roadside/issues/64)) |
| 22 | +- Added a cone overlay representing the maximum angle at which a projectile can divert from its intended target ([#71](https://github.com/rm-code/On-The-Roadside/issues/71)) |
| 23 | +- Added a small version info overlay |
| 24 | +- Added a quick-help screen |
| 25 | + |
| 26 | +## Removals |
| 27 | +- Removed a bunch items until the item and inventory system is a bit more stable |
| 28 | + |
| 29 | +## Fixes |
| 30 | +- Fixed serialization and loading of openable world objects ([#49](https://github.com/rm-code/On-The-Roadside/issues/49)) |
| 31 | +- Fixed unequippable items vanishing when trying to equip them ([#54](https://github.com/rm-code/On-The-Roadside/issues/54)) |
| 32 | +- Fixed crash when trying to switch firing modes without a weapon equipped |
| 33 | +([#55](https://github.com/rm-code/On-The-Roadside/issues/55)) |
| 34 | +- Fixed grenades being removed upon explosion instead of being thrown |
| 35 | +- Fixed crash when a character tries to attack its own tile |
| 36 | +([#68](https://github.com/rm-code/On-The-Roadside/issues/68)) |
| 37 | +- Fixed crash with dropping a character's inventory on death |
| 38 | +([#70](https://github.com/rm-code/On-The-Roadside/issues/70)) |
| 39 | + |
| 40 | +## Other Changes |
| 41 | +- The game starts in fullscreen now by default |
| 42 | +- The mouse scrolling stops if the mouse cursor leaves the game's window ([#38](https://github.com/rm-code/On-The-Roadside/issues/38)) |
| 43 | +- Increased the size of the mouse scrolling area |
| 44 | +- Renamed _Police Baton_ to _Tonfa_ |
| 45 | +- Ammunition is now handled on a single-round level instead of using magazines ([#52](https://github.com/rm-code/On-The-Roadside/issues/52)) |
| 46 | +- Pathfinding now uses the more appropriate Chebyshev distance as an heuristic ([#66](https://github.com/rm-code/On-The-Roadside/issues/66)) |
| 47 | +- Updated spawnpoints for player's characters |
| 48 | + |
| 49 | + |
| 50 | + |
| 51 | + |
1 | 52 | # Version 0.2.2.455 - 2016-09-13
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2 | 53 | ## Fixes
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3 | 54 | - Fixed drawing of overlays for actions that can't be executed ([#35](https://github.com/rm-code/On-The-Roadside/issues/35))
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4 | 55 | - Fixed crash when shooting an adjacent world object ([#39](https://github.com/rm-code/On-The-Roadside/issues/39))
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5 | 56 | - Fixed crash when a grenade hit a world object ([#40](https://github.com/rm-code/On-The-Roadside/issues/40))
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6 | 57 |
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| 58 | + |
| 59 | + |
| 60 | + |
7 | 61 | # Version 0.2.1.450 - 2016-09-12
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8 | 62 | ## Fixes
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9 | 63 | - Fixed crash when trying to load a savegame containing grenades ([#32](https://github.com/rm-code/On-The-Roadside/issues/32))
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10 | 64 | - Fixed issue with rockets failing to explode when hitting an indestructible object ([#33](https://github.com/rm-code/On-The-Roadside/issues/33))
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11 | 65 | - Fixed crash when trying to reload with no (ranged) weapon equipped ([#34](https://github.com/rm-code/On-The-Roadside/issues/34))
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12 | 66 |
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| 67 | + |
| 68 | + |
| 69 | + |
13 | 70 | # Version 0.2.0.445 - 2016-09-11
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14 | 71 | ## Additions
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15 | 72 | - Added system to handle calculation, updating and drawing of explosions ([#6](https://github.com/rm-code/On-The-Roadside/issues/6))
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54 | 111 | - Reduce turn delay for AI controlled characters
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55 | 112 | - Updated the map
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56 | 113 |
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| 114 | + |
| 115 | + |
| 116 | + |
57 | 117 | # Version 0.1.0.337 - 2016-07-31
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58 | 118 | - Initial Release
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59 | 119 | - Add basic implementation of turn based combat mechanics
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